mirror of
https://github.com/ThrowTheSwitch/Unity.git
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Revised internal type naming scheme to better sandbox Unity away from everything else. Sure, short was nice, but not at the expense of naming collisions.
This commit is contained in:
16
src/unity.h
16
src/unity.h
@@ -107,10 +107,10 @@ void tearDown(void);
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#define TEST_ASSERT_EQUAL_HEX32(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, NULL)
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#define TEST_ASSERT_EQUAL_HEX64(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX64((expected), (actual), __LINE__, NULL)
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#define TEST_ASSERT_BITS(mask, expected, actual) UNITY_TEST_ASSERT_BITS((mask), (expected), (actual), __LINE__, NULL)
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#define TEST_ASSERT_BITS_HIGH(mask, actual) UNITY_TEST_ASSERT_BITS((mask), (_UU32)(-1), (actual), __LINE__, NULL)
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#define TEST_ASSERT_BITS_LOW(mask, actual) UNITY_TEST_ASSERT_BITS((mask), (_UU32)(0), (actual), __LINE__, NULL)
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#define TEST_ASSERT_BIT_HIGH(bit, actual) UNITY_TEST_ASSERT_BITS(((_UU32)1 << (bit)), (_UU32)(-1), (actual), __LINE__, NULL)
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#define TEST_ASSERT_BIT_LOW(bit, actual) UNITY_TEST_ASSERT_BITS(((_UU32)1 << (bit)), (_UU32)(0), (actual), __LINE__, NULL)
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#define TEST_ASSERT_BITS_HIGH(mask, actual) UNITY_TEST_ASSERT_BITS((mask), (UNITY_UINT32)(-1), (actual), __LINE__, NULL)
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#define TEST_ASSERT_BITS_LOW(mask, actual) UNITY_TEST_ASSERT_BITS((mask), (UNITY_UINT32)(0), (actual), __LINE__, NULL)
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#define TEST_ASSERT_BIT_HIGH(bit, actual) UNITY_TEST_ASSERT_BITS(((UNITY_UINT32)1 << (bit)), (UNITY_UINT32)(-1), (actual), __LINE__, NULL)
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#define TEST_ASSERT_BIT_LOW(bit, actual) UNITY_TEST_ASSERT_BITS(((UNITY_UINT32)1 << (bit)), (UNITY_UINT32)(0), (actual), __LINE__, NULL)
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/* Integer Ranges (of all sizes) */
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#define TEST_ASSERT_INT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT_WITHIN((delta), (expected), (actual), __LINE__, NULL)
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@@ -212,10 +212,10 @@ void tearDown(void);
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#define TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, (message))
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#define TEST_ASSERT_EQUAL_HEX64_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX64((expected), (actual), __LINE__, (message))
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#define TEST_ASSERT_BITS_MESSAGE(mask, expected, actual, message) UNITY_TEST_ASSERT_BITS((mask), (expected), (actual), __LINE__, (message))
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#define TEST_ASSERT_BITS_HIGH_MESSAGE(mask, actual, message) UNITY_TEST_ASSERT_BITS((mask), (_UU32)(-1), (actual), __LINE__, (message))
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#define TEST_ASSERT_BITS_LOW_MESSAGE(mask, actual, message) UNITY_TEST_ASSERT_BITS((mask), (_UU32)(0), (actual), __LINE__, (message))
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#define TEST_ASSERT_BIT_HIGH_MESSAGE(bit, actual, message) UNITY_TEST_ASSERT_BITS(((_UU32)1 << (bit)), (_UU32)(-1), (actual), __LINE__, (message))
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#define TEST_ASSERT_BIT_LOW_MESSAGE(bit, actual, message) UNITY_TEST_ASSERT_BITS(((_UU32)1 << (bit)), (_UU32)(0), (actual), __LINE__, (message))
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#define TEST_ASSERT_BITS_HIGH_MESSAGE(mask, actual, message) UNITY_TEST_ASSERT_BITS((mask), (UNITY_UINT32)(-1), (actual), __LINE__, (message))
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#define TEST_ASSERT_BITS_LOW_MESSAGE(mask, actual, message) UNITY_TEST_ASSERT_BITS((mask), (UNITY_UINT32)(0), (actual), __LINE__, (message))
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#define TEST_ASSERT_BIT_HIGH_MESSAGE(bit, actual, message) UNITY_TEST_ASSERT_BITS(((UNITY_UINT32)1 << (bit)), (UNITY_UINT32)(-1), (actual), __LINE__, (message))
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#define TEST_ASSERT_BIT_LOW_MESSAGE(bit, actual, message) UNITY_TEST_ASSERT_BITS(((UNITY_UINT32)1 << (bit)), (UNITY_UINT32)(0), (actual), __LINE__, (message))
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/* Integer Ranges (of all sizes) */
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#define TEST_ASSERT_INT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT_WITHIN((delta), (expected), (actual), __LINE__, (message))
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