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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-27 10:14:28 +01:00

Revised internal type naming scheme to better sandbox Unity away from everything else. Sure, short was nice, but not at the expense of naming collisions.

This commit is contained in:
Mark VanderVoord
2016-11-29 08:38:51 -05:00
parent b77c6b833f
commit 8e31f5d869
7 changed files with 396 additions and 396 deletions

View File

@@ -138,8 +138,8 @@ TEST(UnityFixture, FreeNULLSafety)
TEST(UnityFixture, ConcludeTestIncrementsFailCount)
{
_U_UINT savedFails = Unity.TestFailures;
_U_UINT savedIgnores = Unity.TestIgnores;
UNITY_UINT savedFails = Unity.TestFailures;
UNITY_UINT savedIgnores = Unity.TestIgnores;
UnityOutputCharSpy_Enable(1);
Unity.CurrentTestFailed = 1;
UnityConcludeFixtureTest(); /* Resets TestFailed for this test to pass */
@@ -301,7 +301,7 @@ TEST(UnityCommandOptions, GroupOrNameFilterWithoutStringFails)
TEST(UnityCommandOptions, GroupFilterReallyFilters)
{
_U_UINT saved = Unity.NumberOfTests;
UNITY_UINT saved = Unity.NumberOfTests;
TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(4, unknownCommand));
UnityIgnoreTest(NULL, "non-matching", NULL);
TEST_ASSERT_EQUAL(saved, Unity.NumberOfTests);