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Revised internal type naming scheme to better sandbox Unity away from everything else. Sure, short was nice, but not at the expense of naming collisions.
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@@ -13,14 +13,14 @@ extern "C"
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{
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#endif
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struct _UnityFixture
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struct UNITY_FIXTURE_T
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{
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int Verbose;
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unsigned int RepeatCount;
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const char* NameFilter;
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const char* GroupFilter;
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};
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extern struct _UnityFixture UnityFixture;
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extern struct UNITY_FIXTURE_T UnityFixture;
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typedef void unityfunction(void);
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void UnityTestRunner(unityfunction* setup,
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