1
0
mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-26 09:51:36 +01:00

Revised internal type naming scheme to better sandbox Unity away from everything else. Sure, short was nice, but not at the expense of naming collisions.

This commit is contained in:
Mark VanderVoord
2016-11-29 08:38:51 -05:00
parent b77c6b833f
commit 8e31f5d869
7 changed files with 396 additions and 396 deletions

View File

@@ -9,7 +9,7 @@
#include "unity_fixture.h"
#include "unity_internals.h"
struct _UnityFixture UnityFixture;
struct UNITY_FIXTURE_T UnityFixture;
/* If you decide to use the function pointer approach.
* Build with -D UNITY_OUTPUT_CHAR=outputChar and include <stdio.h>