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https://github.com/ThrowTheSwitch/Unity.git
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Updated examples
* Renamed example x to example 3
This commit is contained in:
46
examples/example_3/test/no_ruby/TestProductionCode2_Runner.c
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46
examples/example_3/test/no_ruby/TestProductionCode2_Runner.c
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/* AUTOGENERATED FILE. DO NOT EDIT. */
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#include "unity.h"
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#include <setjmp.h>
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#include <stdio.h>
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char MessageBuffer[50];
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extern void setUp(void);
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extern void tearDown(void);
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extern void test_IgnoredTest(void);
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extern void test_AnotherIgnoredTest(void);
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extern void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void);
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static void runTest(UnityTestFunction test)
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{
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if (TEST_PROTECT())
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{
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setUp();
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test();
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}
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if (TEST_PROTECT() && !TEST_IS_IGNORED)
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{
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tearDown();
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}
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}
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void resetTest()
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{
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tearDown();
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setUp();
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}
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int main(void)
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{
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Unity.TestFile = "test/TestProductionCode2.c";
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UnityBegin();
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// RUN_TEST calls runTest
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RUN_TEST(test_IgnoredTest, 13);
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RUN_TEST(test_AnotherIgnoredTest, 18);
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RUN_TEST(test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented, 23);
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UnityEnd();
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return 0;
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}
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50
examples/example_3/test/no_ruby/TestProductionCode_Runner.c
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50
examples/example_3/test/no_ruby/TestProductionCode_Runner.c
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@@ -0,0 +1,50 @@
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/* AUTOGENERATED FILE. DO NOT EDIT. */
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#include "unity.h"
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#include <setjmp.h>
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#include <stdio.h>
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char MessageBuffer[50];
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extern void setUp(void);
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extern void tearDown(void);
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extern void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void);
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extern void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void);
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extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void);
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extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void);
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extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void);
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static void runTest(UnityTestFunction test)
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{
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if (TEST_PROTECT())
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{
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setUp();
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test();
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}
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if (TEST_PROTECT() && !TEST_IS_IGNORED)
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{
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tearDown();
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}
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}
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void resetTest()
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{
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tearDown();
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setUp();
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}
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int main(void)
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{
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Unity.TestFile = "test/TestProductionCode.c";
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UnityBegin();
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// RUN_TEST calls runTest
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RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode, 20);
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RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken, 30);
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RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue, 41);
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RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain, 51);
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RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed, 57);
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UnityEnd();
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return 0;
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}
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