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Updated examples
* Renamed example x to example 3
This commit is contained in:
62
examples/example_3/test/TestProductionCode.c
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62
examples/example_3/test/TestProductionCode.c
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#include "ProductionCode.h"
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#include "unity.h"
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//sometimes you may want to get at local data in a module.
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//for example: If you plan to pass by reference, this could be useful
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//however, it should often be avoided
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extern int Counter;
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void setUp(void)
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{
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//This is run before EACH TEST
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Counter = 0x5a5a;
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}
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void tearDown(void)
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{
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}
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void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void)
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{
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//All of these should pass
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TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(78));
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TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(1));
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TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(33));
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TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(999));
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TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(-1));
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}
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void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void)
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{
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// You should see this line fail in your test summary
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TEST_ASSERT_EQUAL(1, FindFunction_WhichIsBroken(34));
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// Notice the rest of these didn't get a chance to run because the line above failed.
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// Unit tests abort each test function on the first sign of trouble.
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// Then NEXT test function runs as normal.
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TEST_ASSERT_EQUAL(8, FindFunction_WhichIsBroken(8888));
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}
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void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void)
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{
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//This should be true because setUp set this up for us before this test
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TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
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//This should be true because we can still change our answer
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Counter = 0x1234;
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TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
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}
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void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void)
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{
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//This should be true again because setup was rerun before this test (and after we changed it to 0x1234)
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TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
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}
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void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void)
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{
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//Sometimes you get the test wrong. When that happens, you get a failure too... and a quick look should tell
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// you what actually happened...which in this case was a failure to setup the initial condition.
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TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
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}
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31
examples/example_3/test/TestProductionCode2.c
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31
examples/example_3/test/TestProductionCode2.c
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#include "ProductionCode2.h"
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#include "unity.h"
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/* These should be ignored because they are commented out in various ways:
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#include "whatever.h"
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*/
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//#include "somethingelse.h"
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void setUp(void)
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{
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}
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void tearDown(void)
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{
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}
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void test_IgnoredTest(void)
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{
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TEST_IGNORE_MESSAGE("This Test Was Ignored On Purpose");
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}
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void test_AnotherIgnoredTest(void)
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{
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TEST_IGNORE_MESSAGE("These Can Be Useful For Leaving Yourself Notes On What You Need To Do Yet");
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}
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void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void)
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{
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TEST_IGNORE(); //Like This
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}
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46
examples/example_3/test/no_ruby/TestProductionCode2_Runner.c
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46
examples/example_3/test/no_ruby/TestProductionCode2_Runner.c
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/* AUTOGENERATED FILE. DO NOT EDIT. */
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#include "unity.h"
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#include <setjmp.h>
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#include <stdio.h>
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char MessageBuffer[50];
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extern void setUp(void);
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extern void tearDown(void);
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extern void test_IgnoredTest(void);
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extern void test_AnotherIgnoredTest(void);
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extern void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void);
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static void runTest(UnityTestFunction test)
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{
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if (TEST_PROTECT())
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{
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setUp();
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test();
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}
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if (TEST_PROTECT() && !TEST_IS_IGNORED)
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{
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tearDown();
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}
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}
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void resetTest()
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{
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tearDown();
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setUp();
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}
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int main(void)
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{
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Unity.TestFile = "test/TestProductionCode2.c";
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UnityBegin();
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// RUN_TEST calls runTest
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RUN_TEST(test_IgnoredTest, 13);
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RUN_TEST(test_AnotherIgnoredTest, 18);
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RUN_TEST(test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented, 23);
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UnityEnd();
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return 0;
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}
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50
examples/example_3/test/no_ruby/TestProductionCode_Runner.c
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50
examples/example_3/test/no_ruby/TestProductionCode_Runner.c
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/* AUTOGENERATED FILE. DO NOT EDIT. */
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#include "unity.h"
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#include <setjmp.h>
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#include <stdio.h>
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char MessageBuffer[50];
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extern void setUp(void);
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extern void tearDown(void);
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extern void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void);
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extern void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void);
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extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void);
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extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void);
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extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void);
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static void runTest(UnityTestFunction test)
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{
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if (TEST_PROTECT())
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{
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setUp();
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test();
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}
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if (TEST_PROTECT() && !TEST_IS_IGNORED)
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{
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tearDown();
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}
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}
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void resetTest()
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{
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tearDown();
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setUp();
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}
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int main(void)
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{
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Unity.TestFile = "test/TestProductionCode.c";
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UnityBegin();
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// RUN_TEST calls runTest
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RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode, 20);
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RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken, 30);
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RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue, 41);
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RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain, 51);
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RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed, 57);
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UnityEnd();
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return 0;
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}
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