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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-27 18:24:27 +01:00

C89 comment style changes only

This commit is contained in:
jsalling
2016-08-23 23:10:05 -05:00
parent 75ad84c92f
commit 8beb9715be
11 changed files with 106 additions and 107 deletions

View File

@@ -1,9 +1,9 @@
//- Copyright (c) 2010 James Grenning and Contributed to Unity Project
/* ==========================================
Unity Project - A Test Framework for C
Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
========================================== */
/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
* ==========================================
* Unity Project - A Test Framework for C
* Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
* [Released under MIT License. Please refer to license.txt for details]
* ========================================== */
#ifndef UNITY_FIXTURE_MALLOC_OVERRIDES_H_
#define UNITY_FIXTURE_MALLOC_OVERRIDES_H_
@@ -11,20 +11,20 @@
#include <stddef.h>
#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
// Define this macro to remove the use of stdlib.h, malloc, and free.
// Many embedded systems do not have a heap or malloc/free by default.
// This internal unity_malloc() provides allocated memory deterministically from
// the end of an array only, unity_free() only releases from end-of-array,
// blocks are not coalesced, and memory not freed in LIFO order is stranded.
/* Define this macro to remove the use of stdlib.h, malloc, and free.
* Many embedded systems do not have a heap or malloc/free by default.
* This internal unity_malloc() provides allocated memory deterministically from
* the end of an array only, unity_free() only releases from end-of-array,
* blocks are not coalesced, and memory not freed in LIFO order is stranded. */
#ifndef UNITY_INTERNAL_HEAP_SIZE_BYTES
#define UNITY_INTERNAL_HEAP_SIZE_BYTES 256
#endif
#endif
// These functions are used by the Unity Fixture to allocate and release memory
// on the heap and can be overridden with platform-specific implementations.
// For example, when using FreeRTOS UNITY_FIXTURE_MALLOC becomes pvPortMalloc()
// and UNITY_FIXTURE_FREE becomes vPortFree().
/* These functions are used by the Unity Fixture to allocate and release memory
* on the heap and can be overridden with platform-specific implementations.
* For example, when using FreeRTOS UNITY_FIXTURE_MALLOC becomes pvPortMalloc()
* and UNITY_FIXTURE_FREE becomes vPortFree(). */
#if !defined(UNITY_FIXTURE_MALLOC) || !defined(UNITY_FIXTURE_FREE)
#define UNITY_FIXTURE_MALLOC(size) malloc(size)
#define UNITY_FIXTURE_FREE(ptr) free(ptr)