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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-27 02:11:36 +01:00

C89 comment style changes only

This commit is contained in:
jsalling
2016-08-23 23:10:05 -05:00
parent 75ad84c92f
commit 8beb9715be
11 changed files with 106 additions and 107 deletions

View File

@@ -1,9 +1,9 @@
//- Copyright (c) 2010 James Grenning and Contributed to Unity Project
/* ==========================================
Unity Project - A Test Framework for C
Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
========================================== */
/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
* ==========================================
* Unity Project - A Test Framework for C
* Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
* [Released under MIT License. Please refer to license.txt for details]
* ========================================== */
#include <string.h>
#include "unity_fixture.h"
@@ -11,9 +11,9 @@
struct _UnityFixture UnityFixture;
//If you decide to use the function pointer approach.
//Build with -D UNITY_OUTPUT_CHAR=outputChar and include <stdio.h>
//int (*outputChar)(int) = putchar;
/* If you decide to use the function pointer approach.
* Build with -D UNITY_OUTPUT_CHAR=outputChar and include <stdio.h>
* int (*outputChar)(int) = putchar; */
#if !defined(UNITY_WEAK_ATTRIBUTE) && !defined(UNITY_WEAK_PRAGMA)
void setUp(void) { /*does nothing*/ }
@@ -123,9 +123,8 @@ void UnityIgnoreTest(const char* printableName, const char* group, const char* n
}
//-------------------------------------------------
//Malloc and free stuff
//
/*------------------------------------------------- */
/* Malloc and free stuff */
#define MALLOC_DONT_FAIL -1
static int malloc_count;
static int malloc_fail_countdown = MALLOC_DONT_FAIL;
@@ -150,8 +149,8 @@ void UnityMalloc_MakeMallocFailAfterCount(int countdown)
malloc_fail_countdown = countdown;
}
// These definitions are always included from unity_fixture_malloc_overrides.h
// We undef to use them or avoid conflict with <stdlib.h> per the C standard
/* These definitions are always included from unity_fixture_malloc_overrides.h */
/* We undef to use them or avoid conflict with <stdlib.h> per the C standard */
#undef malloc
#undef free
#undef calloc
@@ -282,24 +281,24 @@ void* unity_realloc(void* oldMem, size_t size)
if (guard->size >= size) return oldMem;
#ifdef UNITY_EXCLUDE_STDLIB_MALLOC // Optimization if memory is expandable
#ifdef UNITY_EXCLUDE_STDLIB_MALLOC /* Optimization if memory is expandable */
if (oldMem == unity_heap + heap_index - guard->size - sizeof(end) &&
heap_index + size - guard->size <= UNITY_INTERNAL_HEAP_SIZE_BYTES)
{
release_memory(oldMem); // Not thread-safe, like unity_heap generally
return unity_malloc(size); // No memcpy since data is in place
release_memory(oldMem); /* Not thread-safe, like unity_heap generally */
return unity_malloc(size); /* No memcpy since data is in place */
}
#endif
newMem = unity_malloc(size);
if (newMem == NULL) return NULL; // Do not release old memory
if (newMem == NULL) return NULL; /* Do not release old memory */
memcpy(newMem, oldMem, guard->size);
release_memory(oldMem);
return newMem;
}
//--------------------------------------------------------
//Automatic pointer restoration functions
/*-------------------------------------------------------- */
/*Automatic pointer restoration functions */
struct PointerPair
{
void** pointer;
@@ -393,7 +392,7 @@ int UnityGetCommandLineOptions(int argc, const char* argv[])
}
}
} else {
// ignore unknown parameter
/* ignore unknown parameter */
i++;
}
}
@@ -415,7 +414,7 @@ void UnityConcludeFixtureTest(void)
UNITY_PRINT_EOL();
}
}
else // Unity.CurrentTestFailed
else /* Unity.CurrentTestFailed */
{
Unity.TestFailures++;
UNITY_PRINT_EOL();