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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-27 18:24:27 +01:00

Change example_1 to compile with std=c89

This commit is contained in:
Andrzej Bieniek
2015-09-09 21:13:33 +01:00
parent 61dd3f181b
commit 83f7d5237b
7 changed files with 36 additions and 36 deletions

View File

@@ -1,6 +1,6 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
@@ -18,13 +18,13 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "ProductionCode2.h"
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_IgnoredTest(void);
@@ -32,7 +32,7 @@ extern void test_AnotherIgnoredTest(void);
extern void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void);
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
@@ -41,7 +41,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
UnityBegin("test/TestProductionCode2.c");

View File

@@ -1,6 +1,6 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
@@ -18,13 +18,13 @@
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "ProductionCode.h"
//=======External Functions This Runner Calls=====
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void);
@@ -34,7 +34,7 @@ extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounter
extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void);
//=======Test Reset Option=====
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
@@ -43,7 +43,7 @@ void resetTest(void)
}
//=======MAIN=====
/*=======MAIN=====*/
int main(void)
{
UnityBegin("test/TestProductionCode.c");