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Do not add EOL after every ignored test using Unity Fixture
Revert part of commit 77af37ad, code looked like a temporary change
The behavior is back to the original, printing "....!..." in quiet mode
Added an ignored test to Fixture for visual inspection
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@@ -398,10 +398,10 @@ void UnityConcludeFixtureTest(void)
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{
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if (Unity.CurrentTestIgnored)
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{
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//if (UnityFixture.Verbose)
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//{
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if (UnityFixture.Verbose)
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{
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UNITY_PRINT_EOL();
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//}
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}
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Unity.TestIgnores++;
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}
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else if (!Unity.CurrentTestFailed)
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