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Do not add EOL after every ignored test using Unity Fixture

Revert part of commit 77af37ad, code looked like a temporary change
 The behavior is back to the original, printing "....!..." in quiet mode
 Added an ignored test to Fixture for visual inspection
This commit is contained in:
jsalling
2015-12-15 17:32:55 -06:00
parent 1703bd1a5e
commit 81cf5eb626
3 changed files with 8 additions and 3 deletions

View File

@@ -398,10 +398,10 @@ void UnityConcludeFixtureTest(void)
{
if (Unity.CurrentTestIgnored)
{
//if (UnityFixture.Verbose)
//{
if (UnityFixture.Verbose)
{
UNITY_PRINT_EOL();
//}
}
Unity.TestIgnores++;
}
else if (!Unity.CurrentTestFailed)