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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-28 02:34:27 +01:00

Merge pull request #81 from laborer2008/master

Fixed -Wcast-qual gcc warnings
This commit is contained in:
Mark VanderVoord
2014-11-02 08:57:59 -05:00

View File

@@ -434,8 +434,8 @@ void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected,
const UNITY_DISPLAY_STYLE_T style) const UNITY_DISPLAY_STYLE_T style)
{ {
_UU32 elements = num_elements; _UU32 elements = num_elements;
UNITY_PTR_ATTRIBUTE const _US8* ptr_exp = (UNITY_PTR_ATTRIBUTE _US8*)expected; UNITY_PTR_ATTRIBUTE const _US8* ptr_exp = (UNITY_PTR_ATTRIBUTE const _US8*)expected;
UNITY_PTR_ATTRIBUTE const _US8* ptr_act = (UNITY_PTR_ATTRIBUTE _US8*)actual; UNITY_PTR_ATTRIBUTE const _US8* ptr_act = (UNITY_PTR_ATTRIBUTE const _US8*)actual;
UNITY_SKIP_EXECUTION; UNITY_SKIP_EXECUTION;
@@ -447,7 +447,7 @@ void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected,
UNITY_FAIL_AND_BAIL; UNITY_FAIL_AND_BAIL;
} }
if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE void*)expected, (UNITY_PTR_ATTRIBUTE void*)actual, lineNumber, msg) == 1) if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE const void*)expected, (UNITY_PTR_ATTRIBUTE const void*)actual, lineNumber, msg) == 1)
return; return;
// If style is UNITY_DISPLAY_STYLE_INT, we'll fall into the default case rather than the INT16 or INT32 (etc) case // If style is UNITY_DISPLAY_STYLE_INT, we'll fall into the default case rather than the INT16 or INT32 (etc) case
@@ -481,15 +481,15 @@ void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected,
case UNITY_DISPLAY_STYLE_UINT16: case UNITY_DISPLAY_STYLE_UINT16:
while (elements--) while (elements--)
{ {
if (*(UNITY_PTR_ATTRIBUTE _US16*)ptr_exp != *(UNITY_PTR_ATTRIBUTE _US16*)ptr_act) if (*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US16*)ptr_act)
{ {
UnityTestResultsFailBegin(lineNumber); UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement); UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(UnityStrExpected); UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE _US16*)ptr_exp, style); UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_exp, style);
UnityPrint(UnityStrWas); UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE _US16*)ptr_act, style); UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_act, style);
UnityAddMsgIfSpecified(msg); UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL; UNITY_FAIL_AND_BAIL;
} }
@@ -503,15 +503,15 @@ void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected,
case UNITY_DISPLAY_STYLE_UINT64: case UNITY_DISPLAY_STYLE_UINT64:
while (elements--) while (elements--)
{ {
if (*(UNITY_PTR_ATTRIBUTE _US64*)ptr_exp != *(UNITY_PTR_ATTRIBUTE _US64*)ptr_act) if (*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US64*)ptr_act)
{ {
UnityTestResultsFailBegin(lineNumber); UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement); UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(UnityStrExpected); UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE _US64*)ptr_exp, style); UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_exp, style);
UnityPrint(UnityStrWas); UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE _US64*)ptr_act, style); UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_act, style);
UnityAddMsgIfSpecified(msg); UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL; UNITY_FAIL_AND_BAIL;
} }
@@ -523,15 +523,15 @@ void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected,
default: default:
while (elements--) while (elements--)
{ {
if (*(UNITY_PTR_ATTRIBUTE _US32*)ptr_exp != *(UNITY_PTR_ATTRIBUTE _US32*)ptr_act) if (*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US32*)ptr_act)
{ {
UnityTestResultsFailBegin(lineNumber); UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement); UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(UnityStrExpected); UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE _US32*)ptr_exp, style); UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_exp, style);
UnityPrint(UnityStrWas); UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE _US32*)ptr_act, style); UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_act, style);
UnityAddMsgIfSpecified(msg); UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL; UNITY_FAIL_AND_BAIL;
} }
@@ -565,7 +565,7 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
UNITY_FAIL_AND_BAIL; UNITY_FAIL_AND_BAIL;
} }
if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE void*)expected, (UNITY_PTR_ATTRIBUTE void*)actual, lineNumber, msg) == 1) if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE const void*)expected, (UNITY_PTR_ATTRIBUTE const void*)actual, lineNumber, msg) == 1)
return; return;
while (elements--) while (elements--)
@@ -1008,8 +1008,8 @@ void UnityAssertEqualMemory( UNITY_PTR_ATTRIBUTE const void* expected,
const char* msg, const char* msg,
const UNITY_LINE_TYPE lineNumber) const UNITY_LINE_TYPE lineNumber)
{ {
UNITY_PTR_ATTRIBUTE unsigned char* ptr_exp = (UNITY_PTR_ATTRIBUTE unsigned char*)expected; UNITY_PTR_ATTRIBUTE const unsigned char* ptr_exp = (UNITY_PTR_ATTRIBUTE const unsigned char*)expected;
UNITY_PTR_ATTRIBUTE unsigned char* ptr_act = (UNITY_PTR_ATTRIBUTE unsigned char*)actual; UNITY_PTR_ATTRIBUTE const unsigned char* ptr_act = (UNITY_PTR_ATTRIBUTE const unsigned char*)actual;
_UU32 elements = num_elements; _UU32 elements = num_elements;
_UU32 bytes; _UU32 bytes;
@@ -1023,7 +1023,7 @@ void UnityAssertEqualMemory( UNITY_PTR_ATTRIBUTE const void* expected,
UNITY_FAIL_AND_BAIL; UNITY_FAIL_AND_BAIL;
} }
if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE void*)expected, (UNITY_PTR_ATTRIBUTE void*)actual, lineNumber, msg) == 1) if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE const void*)expected, (UNITY_PTR_ATTRIBUTE const void*)actual, lineNumber, msg) == 1)
return; return;
while (elements--) while (elements--)