diff --git a/src/unity_internals.h b/src/unity_internals.h index d303e8f..819164e 100644 --- a/src/unity_internals.h +++ b/src/unity_internals.h @@ -52,8 +52,28 @@ #define UNITY_NORETURN [[ noreturn ]] #endif #elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 201112L - #include - #define UNITY_NORETURN noreturn + #if defined(_WIN32) && defined(_MSC_VER) + /* We are using MSVC compiler on Windows platform. */ + /* Not all Windows SDKs supports , but compiler can support C11: */ + /* https://devblogs.microsoft.com/cppblog/c11-and-c17-standard-support-arriving-in-msvc/ */ + /* Not sure, that Mingw compilers has Windows SDK headers at all. */ + #include + #endif + + /* Using Windows SDK predefined macro for detecting supported SDK with MSVC compiler. */ + /* Mingw GCC should work without that fixes. */ + /* Based on: */ + /* https://docs.microsoft.com/en-us/cpp/porting/modifying-winver-and-win32-winnt?view=msvc-170 */ + /* NTDDI_WIN10_FE is equal to Windows 10 SDK 2104 */ + #if defined(_MSC_VER) && ((!defined(NTDDI_WIN10_FE)) || WDK_NTDDI_VERSION < NTDDI_WIN10_FE) + /* Based on tests and: */ + /* https://docs.microsoft.com/en-us/cpp/c-language/noreturn?view=msvc-170 */ + /* https://en.cppreference.com/w/c/language/_Noreturn */ + #define UNITY_NORETURN _Noreturn + #else /* Using newer Windows SDK or not MSVC compiler */ + #include + #define UNITY_NORETURN noreturn + #endif #endif #endif #ifndef UNITY_NORETURN