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Fixes #116: Allow overrides of the Unity Fixture's memory functions. This enables custom heap implementations to be used with the Unity Fixture.
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@@ -10,6 +10,28 @@
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#include <stddef.h>
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// This function is used by the Unity Fixture to allocate memory on
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// the heap and can be overridden with platform-specific heap
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// implementations. For example, when using FreeRTOS
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// UNITY_FIXTURE_MALLOC becomes pvPortMalloc().
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#ifndef UNITY_FIXTURE_MALLOC
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#define UNITY_FIXTURE_MALLOC( SIZE ) malloc( ( SIZE ) )
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#else
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extern void * UNITY_FIXTURE_MALLOC(size_t size);
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#endif
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// This function is used by the Unity Fixture to release memory in the
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// heap and can be overridden with platform-specific heap
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// implementations. For example, when using FreeRTOS
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// UNITY_FIXTURE_FREE becomes vPortFree().
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#ifndef UNITY_FIXTURE_FREE
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#define UNITY_FIXTURE_FREE( PTR ) free( ( PTR ) )
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#else
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extern void UNITY_FIXTURE_FREE(void *ptr);
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#endif
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#define malloc unity_malloc
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#define calloc unity_calloc
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#define realloc unity_realloc
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