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Remove atoi() dependency, only need stdlib.h in Fixture for malloc
For redefinition of UNITY_FIXTURE_MALLOC/...FREE use both or replace both. Clean up whitespace, remaining void*, and comment.
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@@ -10,26 +10,17 @@
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#include <stddef.h>
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// This function is used by the Unity Fixture to allocate memory on
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// the heap and can be overridden with platform-specific heap
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// implementations. For example, when using FreeRTOS
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// UNITY_FIXTURE_MALLOC becomes pvPortMalloc().
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// These functions are used by the Unity Fixture to allocate and release memory
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// on the heap and can be overridden with platform-specific implementations.
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// For example, when using FreeRTOS UNITY_FIXTURE_MALLOC becomes pvPortMalloc()
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// and UNITY_FIXTURE_FREE becomes vPortFree().
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#ifndef UNITY_FIXTURE_MALLOC
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#define UNITY_FIXTURE_MALLOC( SIZE ) malloc( ( SIZE ) )
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#if !defined(UNITY_FIXTURE_MALLOC) || !defined(UNITY_FIXTURE_FREE)
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#define UNITY_FIXTURE_MALLOC(size) malloc(size)
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#define UNITY_FIXTURE_FREE(ptr) free(ptr)
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#else
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extern void * UNITY_FIXTURE_MALLOC(size_t size);
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#endif
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// This function is used by the Unity Fixture to release memory in the
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// heap and can be overridden with platform-specific heap
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// implementations. For example, when using FreeRTOS
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// UNITY_FIXTURE_FREE becomes vPortFree().
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#ifndef UNITY_FIXTURE_FREE
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#define UNITY_FIXTURE_FREE( PTR ) free( ( PTR ) )
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#else
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extern void UNITY_FIXTURE_FREE(void *ptr);
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extern void* UNITY_FIXTURE_MALLOC(size_t size);
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extern void UNITY_FIXTURE_FREE(void* ptr);
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#endif
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#define malloc unity_malloc
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