1
0
mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-24 17:01:35 +01:00

Change comments style in unity and test runner to compile with std=c89

This commit is contained in:
Andrzej Bieniek
2015-09-09 21:09:59 +01:00
parent a5a927f43e
commit 61dd3f181b
22 changed files with 362 additions and 362 deletions

View File

@@ -7,7 +7,7 @@
#include "unity.h"
#include <stddef.h>
//If omitted from header, declare overrideable prototypes here so they're ready for use
/* If omitted from header, declare overrideable prototypes here so they're ready for use */
#ifdef UNITY_OMIT_OUTPUT_CHAR_HEADER_DECLARATION
int UNITY_OUTPUT_CHAR(int);
#endif
@@ -15,11 +15,11 @@ int UNITY_OUTPUT_CHAR(int);
int UNITY_OUTPUT_FLUSH(void);
#endif
//Helpful macros for us to use here
/* Helpful macros for us to use here */
#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; longjmp(Unity.AbortFrame, 1); }
#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; longjmp(Unity.AbortFrame, 1); }
/// return prematurely if we are already in failure or ignore state
/* return prematurely if we are already in failure or ignore state */
#define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != 0)) {return;} }
struct _Unity Unity;
@@ -56,18 +56,18 @@ static const char UnityStrDetail1Name[] = UNITY_DETAIL1_NAME " ";
static const char UnityStrDetail2Name[] = " " UNITY_DETAIL2_NAME " ";
#ifdef UNITY_FLOAT_NEEDS_ZERO
// Dividing by these constants produces +/- infinity.
// The rationale is given in UnityAssertFloatIsInf's body.
/* Dividing by these constants produces +/- infinity.
* The rationale is given in UnityAssertFloatIsInf's body. */
static const _UF f_zero = 0.0f;
#endif
// compiler-generic print formatting masks
/* compiler-generic print formatting masks */
static const _U_UINT UnitySizeMask[] =
{
255u, // 0xFF
65535u, // 0xFFFF
255u, /* 0xFF */
65535u, /* 0xFFFF */
65535u,
4294967295u, // 0xFFFFFFFF
4294967295u, /* 0xFFFFFFFF */
4294967295u,
4294967295u,
4294967295u
@@ -76,9 +76,9 @@ static const _U_UINT UnitySizeMask[] =
#endif
};
//-----------------------------------------------
// Pretty Printers & Test Result Output Handlers
//-----------------------------------------------
/*-----------------------------------------------
* Pretty Printers & Test Result Output Handlers
*-----------------------------------------------*/
void UnityPrint(const char* string)
{
@@ -88,24 +88,24 @@ void UnityPrint(const char* string)
{
while (*pch)
{
// printable characters plus CR & LF are printed
/* printable characters plus CR & LF are printed */
if ((*pch <= 126) && (*pch >= 32))
{
UNITY_OUTPUT_CHAR(*pch);
}
//write escaped carriage returns
/* write escaped carriage returns */
else if (*pch == 13)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('r');
}
//write escaped line feeds
/* write escaped line feeds */
else if (*pch == 10)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('n');
}
// unprintable characters are shown as codes
/* unprintable characters are shown as codes */
else
{
UNITY_OUTPUT_CHAR('\\');
@@ -125,24 +125,24 @@ void UnityPrintLen(const char* string, const _UU32 length)
{
while (*pch && (_UU32)(pch - string) < length)
{
// printable characters plus CR & LF are printed
/* printable characters plus CR & LF are printed */
if ((*pch <= 126) && (*pch >= 32))
{
UNITY_OUTPUT_CHAR(*pch);
}
//write escaped carriage returns
/* write escaped carriage returns */
else if (*pch == 13)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('r');
}
//write escaped line feeds
/* write escaped line feeds */
else if (*pch == 10)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('n');
}
// unprintable characters are shown as codes
/* unprintable characters are shown as codes */
else
{
UNITY_OUTPUT_CHAR('\\');
@@ -153,7 +153,7 @@ void UnityPrintLen(const char* string, const _UU32 length)
}
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T style)
{
if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
@@ -170,33 +170,33 @@ void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T s
}
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityPrintNumber(const _U_SINT number_to_print)
{
_U_UINT number = (_U_UINT)number_to_print;
if (number_to_print < 0)
{
//A negative number, including MIN negative
/* A negative number, including MIN negative */
UNITY_OUTPUT_CHAR('-');
number = (_U_UINT)(-number_to_print);
}
UnityPrintNumberUnsigned(number);
}
//-----------------------------------------------
/// basically do an itoa using as little ram as possible
/*-----------------------------------------------
* basically do an itoa using as little ram as possible */
void UnityPrintNumberUnsigned(const _U_UINT number)
{
_U_UINT divisor = 1;
// figure out initial divisor
/* figure out initial divisor */
while (number / divisor > 9)
{
divisor *= 10;
}
// now mod and print, then divide divisor
/* now mod and print, then divide divisor */
do
{
UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
@@ -205,7 +205,7 @@ void UnityPrintNumberUnsigned(const _U_UINT number)
while (divisor > 0);
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityPrintNumberHex(const _U_UINT number, const char nibbles_to_print)
{
_U_UINT nibble;
@@ -227,7 +227,7 @@ void UnityPrintNumberHex(const _U_UINT number, const char nibbles_to_print)
}
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityPrintMask(const _U_UINT mask, const _U_UINT number)
{
_U_UINT current_bit = (_U_UINT)1 << (UNITY_INT_WIDTH - 1);
@@ -254,7 +254,7 @@ void UnityPrintMask(const _U_UINT mask, const _U_UINT number)
}
}
//-----------------------------------------------
/*-----------------------------------------------*/
#ifdef UNITY_FLOAT_VERBOSE
#include <stdio.h>
@@ -274,7 +274,7 @@ void UnityPrintFloat(_UF number)
}
#endif
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityPrintFail(void);
void UnityPrintFail(void)
@@ -288,7 +288,7 @@ void UnityPrintOk(void)
UnityPrint(UnityStrOk);
}
//-----------------------------------------------
/*-----------------------------------------------*/
static void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line);
static void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line)
{
@@ -305,7 +305,7 @@ static void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line)
#endif
}
//-----------------------------------------------
/*-----------------------------------------------*/
static void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line);
static void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line)
{
@@ -318,7 +318,7 @@ static void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line)
UNITY_OUTPUT_CHAR(':');
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityConcludeTest(void)
{
if (Unity.CurrentTestIgnored)
@@ -341,7 +341,7 @@ void UnityConcludeTest(void)
UNITY_OUTPUT_FLUSH();
}
//-----------------------------------------------
/*-----------------------------------------------*/
static void UnityAddMsgIfSpecified(const char* msg);
static void UnityAddMsgIfSpecified(const char* msg)
{
@@ -365,7 +365,7 @@ static void UnityAddMsgIfSpecified(const char* msg)
}
}
//-----------------------------------------------
/*-----------------------------------------------*/
static void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual);
static void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual)
{
@@ -393,7 +393,7 @@ static void UnityPrintExpectedAndActualStrings(const char* expected, const char*
}
}
//-----------------------------------------------
/*-----------------------------------------------*/
static void UnityPrintExpectedAndActualStringsLen(const char* expected, const char* actual, const _UU32 length)
{
UnityPrint(UnityStrExpected);
@@ -422,17 +422,17 @@ static void UnityPrintExpectedAndActualStringsLen(const char* expected, const ch
//-----------------------------------------------
// Assertion & Control Helpers
//-----------------------------------------------
/*-----------------------------------------------
* Assertion & Control Helpers
*-----------------------------------------------*/
static int UnityCheckArraysForNull(UNITY_INTERNAL_PTR expected, UNITY_INTERNAL_PTR actual, const UNITY_LINE_TYPE lineNumber, const char* msg)
{
//return true if they are both NULL
/* return true if they are both NULL */
if ((expected == NULL) && (actual == NULL))
return 1;
//throw error if just expected is NULL
/* throw error if just expected is NULL */
if (expected == NULL)
{
UnityTestResultsFailBegin(lineNumber);
@@ -441,7 +441,7 @@ static int UnityCheckArraysForNull(UNITY_INTERNAL_PTR expected, UNITY_INTERNAL_P
UNITY_FAIL_AND_BAIL;
}
//throw error if just actual is NULL
/* throw error if just actual is NULL */
if (actual == NULL)
{
UnityTestResultsFailBegin(lineNumber);
@@ -450,13 +450,13 @@ static int UnityCheckArraysForNull(UNITY_INTERNAL_PTR expected, UNITY_INTERNAL_P
UNITY_FAIL_AND_BAIL;
}
//return false if neither is NULL
/* return false if neither is NULL */
return 0;
}
//-----------------------------------------------
// Assertion Functions
//-----------------------------------------------
/*-----------------------------------------------
* Assertion Functions
*-----------------------------------------------*/
void UnityAssertBits(const _U_SINT mask,
const _U_SINT expected,
@@ -478,7 +478,7 @@ void UnityAssertBits(const _U_SINT mask,
}
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityAssertEqualNumber(const _U_SINT expected,
const _U_SINT actual,
const char* msg,
@@ -506,7 +506,7 @@ void UnityAssertEqualNumber(const _U_SINT expected,
UnityAddMsgIfSpecified(msg); \
UNITY_FAIL_AND_BAIL; }
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
UNITY_INTERNAL_PTR actual,
const _UU32 num_elements,
@@ -528,9 +528,9 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
if (UnityCheckArraysForNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber, msg) == 1)
return;
// If style is UNITY_DISPLAY_STYLE_INT, we'll fall into the default case rather than the INT16 or INT32 (etc) case
// as UNITY_DISPLAY_STYLE_INT includes a flag for UNITY_DISPLAY_RANGE_AUTO, which the width-specific
// variants do not. Therefore remove this flag.
/* If style is UNITY_DISPLAY_STYLE_INT, we'll fall into the default case rather than the INT16 or INT32 (etc) case
* as UNITY_DISPLAY_STYLE_INT includes a flag for UNITY_DISPLAY_RANGE_AUTO, which the width-specific
* variants do not. Therefore remove this flag. */
switch(style & (UNITY_DISPLAY_STYLE_T)(~UNITY_DISPLAY_RANGE_AUTO))
{
case UNITY_DISPLAY_STYLE_HEX8:
@@ -620,7 +620,7 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
}
}
//-----------------------------------------------
/*-----------------------------------------------*/
#ifndef UNITY_EXCLUDE_FLOAT
void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
UNITY_PTR_ATTRIBUTE const _UF* actual,
@@ -652,7 +652,7 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
if (tol < 0.0f)
tol = 0.0f - tol;
//This first part of this condition will catch any NaN or Infinite values
/* This first part of this condition will catch any NaN or Infinite values */
if (isnan(diff) || isinf(diff) || (diff > tol))
{
UnityTestResultsFailBegin(lineNumber);
@@ -674,7 +674,7 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
}
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityAssertFloatsWithin(const _UF delta,
const _UF expected,
const _UF actual,
@@ -695,7 +695,7 @@ void UnityAssertFloatsWithin(const _UF delta,
pos_delta = 0.0f - pos_delta;
}
//This first part of this condition will catch any NaN or Infinite values
/* This first part of this condition will catch any NaN or Infinite values */
if (isnan(diff) || isinf(diff) || (pos_delta < diff))
{
UnityTestResultsFailBegin(lineNumber);
@@ -712,7 +712,7 @@ void UnityAssertFloatsWithin(const _UF delta,
}
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityAssertFloatSpecial(const _UF actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
@@ -727,8 +727,8 @@ void UnityAssertFloatSpecial(const _UF actual,
switch(style)
{
//To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly
//We are using a variable to hold the zero value because some compilers complain about dividing by zero otherwise
/* To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly
* We are using a variable to hold the zero value because some compilers complain about dividing by zero otherwise */
case UNITY_FLOAT_IS_INF:
case UNITY_FLOAT_IS_NOT_INF:
is_trait = isinf(actual) & ispos(actual);
@@ -738,13 +738,13 @@ void UnityAssertFloatSpecial(const _UF actual,
is_trait = isinf(actual) & isneg(actual);
break;
//NaN is the only floating point value that does NOT equal itself. Therefore if Actual == Actual, then it is NOT NaN.
/* NaN is the only floating point value that does NOT equal itself. Therefore if Actual == Actual, then it is NOT NaN. */
case UNITY_FLOAT_IS_NAN:
case UNITY_FLOAT_IS_NOT_NAN:
is_trait = isnan(actual);
break;
//A determinate number is non infinite and not NaN. (therefore the opposite of the two above)
/* A determinate number is non infinite and not NaN. (therefore the opposite of the two above) */
case UNITY_FLOAT_IS_DET:
case UNITY_FLOAT_IS_NOT_DET:
if (isinf(actual) | isnan(actual))
@@ -779,9 +779,9 @@ void UnityAssertFloatSpecial(const _UF actual,
}
}
#endif //not UNITY_EXCLUDE_FLOAT
#endif /* not UNITY_EXCLUDE_FLOAT */
//-----------------------------------------------
/*-----------------------------------------------*/
#ifndef UNITY_EXCLUDE_DOUBLE
void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,
UNITY_PTR_ATTRIBUTE const _UD* actual,
@@ -813,7 +813,7 @@ void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,
if (tol < 0.0)
tol = 0.0 - tol;
//This first part of this condition will catch any NaN or Infinite values
/* This first part of this condition will catch any NaN or Infinite values */
if (isnan(diff) || isinf(diff) || (diff > tol))
{
UnityTestResultsFailBegin(lineNumber);
@@ -835,7 +835,7 @@ void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,
}
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityAssertDoublesWithin(const _UD delta,
const _UD expected,
const _UD actual,
@@ -856,7 +856,7 @@ void UnityAssertDoublesWithin(const _UD delta,
pos_delta = 0.0 - pos_delta;
}
//This first part of this condition will catch any NaN or Infinite values
/* This first part of this condition will catch any NaN or Infinite values */
if (isnan(diff) || isinf(diff) || (pos_delta < diff))
{
UnityTestResultsFailBegin(lineNumber);
@@ -873,7 +873,7 @@ void UnityAssertDoublesWithin(const _UD delta,
}
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityAssertDoubleSpecial(const _UD actual,
const char* msg,
@@ -889,8 +889,8 @@ void UnityAssertDoubleSpecial(const _UD actual,
switch(style)
{
//To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly
//We are using a variable to hold the zero value because some compilers complain about dividing by zero otherwise
/* To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly
* We are using a variable to hold the zero value because some compilers complain about dividing by zero otherwise */
case UNITY_FLOAT_IS_INF:
case UNITY_FLOAT_IS_NOT_INF:
is_trait = isinf(actual) & ispos(actual);
@@ -900,13 +900,13 @@ void UnityAssertDoubleSpecial(const _UD actual,
is_trait = isinf(actual) & isneg(actual);
break;
//NaN is the only floating point value that does NOT equal itself. Therefore if Actual == Actual, then it is NOT NaN.
/* NaN is the only floating point value that does NOT equal itself. Therefore if Actual == Actual, then it is NOT NaN. */
case UNITY_FLOAT_IS_NAN:
case UNITY_FLOAT_IS_NOT_NAN:
is_trait = isnan(actual);
break;
//A determinate number is non infinite and not NaN. (therefore the opposite of the two above)
/* A determinate number is non infinite and not NaN. (therefore the opposite of the two above) */
case UNITY_FLOAT_IS_DET:
case UNITY_FLOAT_IS_NOT_DET:
if (isinf(actual) | isnan(actual))
@@ -942,9 +942,9 @@ void UnityAssertDoubleSpecial(const _UD actual,
}
#endif // not UNITY_EXCLUDE_DOUBLE
#endif /* not UNITY_EXCLUDE_DOUBLE */
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityAssertNumbersWithin( const _U_UINT delta,
const _U_SINT expected,
const _U_SINT actual,
@@ -983,7 +983,7 @@ void UnityAssertNumbersWithin( const _U_UINT delta,
}
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityAssertEqualString(const char* expected,
const char* actual,
const char* msg,
@@ -993,7 +993,7 @@ void UnityAssertEqualString(const char* expected,
UNITY_SKIP_EXECUTION;
// if both pointers not null compare the strings
/* if both pointers not null compare the strings */
if (expected && actual)
{
for (i = 0; expected[i] || actual[i]; i++)
@@ -1006,7 +1006,7 @@ void UnityAssertEqualString(const char* expected,
}
}
else
{ // handle case of one pointers being null (if both null, test should pass)
{ /* handle case of one pointers being null (if both null, test should pass) */
if (expected != actual)
{
Unity.CurrentTestFailed = 1;
@@ -1022,7 +1022,7 @@ void UnityAssertEqualString(const char* expected,
}
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityAssertEqualStringLen(const char* expected,
const char* actual,
const _UU32 length,
@@ -1033,7 +1033,7 @@ void UnityAssertEqualStringLen(const char* expected,
UNITY_SKIP_EXECUTION;
// if both pointers not null compare the strings
/* if both pointers not null compare the strings */
if (expected && actual)
{
for (i = 0; (expected[i] || actual[i]) && i < length; i++)
@@ -1046,7 +1046,7 @@ void UnityAssertEqualStringLen(const char* expected,
}
}
else
{ // handle case of one pointers being null (if both null, test should pass)
{ /* handle case of one pointers being null (if both null, test should pass) */
if (expected != actual)
{
Unity.CurrentTestFailed = 1;
@@ -1063,7 +1063,7 @@ void UnityAssertEqualStringLen(const char* expected,
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityAssertEqualStringArray( const char** expected,
const char** actual,
const _UU32 num_elements,
@@ -1074,7 +1074,7 @@ void UnityAssertEqualStringArray( const char** expected,
UNITY_SKIP_EXECUTION;
// if no elements, it's an error
/* if no elements, it's an error */
if (num_elements == 0)
{
UnityPrintPointlessAndBail();
@@ -1085,7 +1085,7 @@ void UnityAssertEqualStringArray( const char** expected,
do
{
// if both pointers not null compare the strings
/* if both pointers not null compare the strings */
if (expected[j] && actual[j])
{
for (i = 0; expected[j][i] || actual[j][i]; i++)
@@ -1098,7 +1098,7 @@ void UnityAssertEqualStringArray( const char** expected,
}
}
else
{ // handle case of one pointers being null (if both null, test should pass)
{ /* handle case of one pointers being null (if both null, test should pass) */
if (expected[j] != actual[j])
{
Unity.CurrentTestFailed = 1;
@@ -1120,7 +1120,7 @@ void UnityAssertEqualStringArray( const char** expected,
} while (++j < num_elements);
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityAssertEqualMemory( UNITY_INTERNAL_PTR expected,
UNITY_INTERNAL_PTR actual,
const _UU32 length,
@@ -1145,7 +1145,7 @@ void UnityAssertEqualMemory( UNITY_INTERNAL_PTR expected,
while (elements--)
{
/////////////////////////////////////
/* /////////////////////////////////// */
bytes = length;
while (bytes--)
{
@@ -1170,14 +1170,14 @@ void UnityAssertEqualMemory( UNITY_INTERNAL_PTR expected,
ptr_exp = (UNITY_INTERNAL_PTR)((_UP)ptr_exp + 1);
ptr_act = (UNITY_INTERNAL_PTR)((_UP)ptr_act + 1);
}
/////////////////////////////////////
/* /////////////////////////////////// */
}
}
//-----------------------------------------------
// Control Functions
//-----------------------------------------------
/*-----------------------------------------------
* Control Functions
*-----------------------------------------------*/
void UnityFail(const char* msg, const UNITY_LINE_TYPE line)
{
@@ -1212,7 +1212,7 @@ void UnityFail(const char* msg, const UNITY_LINE_TYPE line)
UNITY_FAIL_AND_BAIL;
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
{
UNITY_SKIP_EXECUTION;
@@ -1228,7 +1228,7 @@ void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
UNITY_IGNORE_AND_BAIL;
}
//-----------------------------------------------
/*-----------------------------------------------*/
#if defined(UNITY_WEAK_ATTRIBUTE)
UNITY_WEAK_ATTRIBUTE void setUp(void) { }
UNITY_WEAK_ATTRIBUTE void tearDown(void) { }
@@ -1238,7 +1238,7 @@ void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
# pragma weak tearDown
void tearDown(void) { }
#endif
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum)
{
Unity.CurrentTestName = FuncName;
@@ -1257,7 +1257,7 @@ void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int
UnityConcludeTest();
}
//-----------------------------------------------
/*-----------------------------------------------*/
void UnityBegin(const char* filename)
{
Unity.TestFile = filename;
@@ -1273,7 +1273,7 @@ void UnityBegin(const char* filename)
UNITY_OUTPUT_START();
}
//-----------------------------------------------
/*-----------------------------------------------*/
int UnityEnd(void)
{
UNITY_PRINT_EOL();
@@ -1303,4 +1303,4 @@ int UnityEnd(void)
return (int)(Unity.TestFailures);
}
//-----------------------------------------------
/*-----------------------------------------------*/