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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-25 17:31:36 +01:00

Fixed script unit tests. Fixed generate_test_runner configuration loading

- Modified rakefile to look in correct directory for script unit tests
- Updated paths in script unit tests
- Updated 'expectdata' files to match latest version of generated code
- Fixed bug which prevented generate_test_runner from loading config from
yaml file.
This commit is contained in:
Mark McCrum
2014-10-29 16:08:30 +00:00
parent 4a145c10b3
commit 616dd8bd43
19 changed files with 28 additions and 44 deletions

View File

@@ -48,8 +48,7 @@ void resetTest()
//=======MAIN=====
int main(void)
{
UnityBegin();
Unity.TestFile = "test/testdata/testsample.c";
UnityBegin("testdata/testsample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);

View File

@@ -44,8 +44,7 @@ void resetTest()
//=======MAIN=====
int main(void)
{
UnityBegin();
Unity.TestFile = "test/testdata/testsample.c";
UnityBegin("testdata/testsample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);

View File

@@ -69,8 +69,7 @@ void resetTest()
//=======MAIN=====
int main(void)
{
UnityBegin();
Unity.TestFile = "test/testdata/mocksample.c";
UnityBegin("testdata/mocksample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);

View File

@@ -65,8 +65,7 @@ void resetTest()
//=======MAIN=====
int main(void)
{
UnityBegin();
Unity.TestFile = "test/testdata/mocksample.c";
UnityBegin("testdata/mocksample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);

View File

@@ -78,8 +78,7 @@ void resetTest()
//=======MAIN=====
int main(void)
{
UnityBegin();
Unity.TestFile = "test/testdata/mocksample.c";
UnityBegin("testdata/mocksample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);

View File

@@ -78,8 +78,7 @@ void resetTest()
int main(void)
{
suite_setup();
UnityBegin();
Unity.TestFile = "test/testdata/mocksample.c";
UnityBegin("testdata/mocksample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);

View File

@@ -66,8 +66,7 @@ void resetTest()
//=======MAIN=====
int main(void)
{
UnityBegin();
Unity.TestFile = "test/testdata/mocksample.c";
UnityBegin("testdata/mocksample.c");
RUN_TEST(test_TheFirstThingToTest, 21, RUN_TEST_NO_ARGS);
RUN_TEST(test_TheSecondThingToTest, 43, RUN_TEST_NO_ARGS);

View File

@@ -78,8 +78,7 @@ void resetTest()
//=======MAIN=====
int main(void)
{
UnityBegin();
Unity.TestFile = "test/testdata/mocksample.c";
UnityBegin("testdata/mocksample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);

View File

@@ -78,8 +78,7 @@ void resetTest()
int main(void)
{
suite_setup();
UnityBegin();
Unity.TestFile = "test/testdata/mocksample.c";
UnityBegin("testdata/mocksample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);

View File

@@ -79,8 +79,7 @@ void resetTest()
int main(void)
{
suite_setup();
UnityBegin();
Unity.TestFile = "test/testdata/mocksample.c";
UnityBegin("testdata/mocksample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);

View File

@@ -54,8 +54,7 @@ void resetTest()
//=======MAIN=====
int main(void)
{
UnityBegin();
Unity.TestFile = "test/testdata/testsample.c";
UnityBegin("testdata/testsample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);

View File

@@ -57,8 +57,7 @@ void resetTest()
int main(void)
{
suite_setup();
UnityBegin();
Unity.TestFile = "test/testdata/testsample.c";
UnityBegin("testdata/testsample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);

View File

@@ -45,8 +45,7 @@ void resetTest()
//=======MAIN=====
int main(void)
{
UnityBegin();
Unity.TestFile = "test/testdata/testsample.c";
UnityBegin("testdata/testsample.c");
RUN_TEST(test_TheFirstThingToTest, 21, RUN_TEST_NO_ARGS);
RUN_TEST(test_TheSecondThingToTest, 43, RUN_TEST_NO_ARGS);

View File

@@ -54,8 +54,7 @@ void resetTest()
//=======MAIN=====
int main(void)
{
UnityBegin();
Unity.TestFile = "test/testdata/testsample.c";
UnityBegin("testdata/testsample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);

View File

@@ -57,8 +57,7 @@ void resetTest()
int main(void)
{
suite_setup();
UnityBegin();
Unity.TestFile = "test/testdata/testsample.c";
UnityBegin("testdata/testsample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);

View File

@@ -58,8 +58,7 @@ void resetTest()
int main(void)
{
suite_setup();
UnityBegin();
Unity.TestFile = "test/testdata/testsample.c";
UnityBegin("testdata/testsample.c");
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);