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Remove duplicate output of test name, Fixture verbose mode
Remove UNITY_FIXTURES option, which was probably not doing what was originally indended. It was suppressing the test name even in quiet mode.
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@@ -357,28 +357,19 @@ void UnityPrintOk(void)
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static void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line);
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static void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line)
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{
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#ifndef UNITY_FIXTURES
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UnityPrint(file);
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UNITY_OUTPUT_CHAR(':');
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UnityPrintNumber((UNITY_INT)line);
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UNITY_OUTPUT_CHAR(':');
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UnityPrint(Unity.CurrentTestName);
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UNITY_OUTPUT_CHAR(':');
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#else
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UNITY_UNUSED(file);
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UNITY_UNUSED(line);
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#endif
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}
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/*-----------------------------------------------*/
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static void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line);
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static void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line)
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{
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#ifndef UNITY_FIXTURES
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UnityTestResultsBegin(Unity.TestFile, line);
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#else
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UNITY_UNUSED(line);
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#endif
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UnityPrint(UnityStrFail);
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UNITY_OUTPUT_CHAR(':');
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}
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