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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-23 00:15:58 +01:00

Remove duplicate output of test name, Fixture verbose mode

Remove UNITY_FIXTURES option, which was probably not doing what was
originally indended. It was suppressing the test name even in quiet mode.
This commit is contained in:
jsalling
2016-12-03 22:24:03 -06:00
parent 0603c1cf1e
commit 5f33721924
4 changed files with 5 additions and 12 deletions

View File

@@ -81,7 +81,12 @@ void UnityTestRunner(unityfunction* setup,
if (!UnityFixture.Verbose)
UNITY_OUTPUT_CHAR('.');
else
{
UnityPrint(printableName);
#ifndef UNITY_REPEAT_TEST_NAME
Unity.CurrentTestName = NULL;
#endif
}
Unity.NumberOfTests++;
UnityMalloc_StartTest();