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Remove duplicate output of test name, Fixture verbose mode
Remove UNITY_FIXTURES option, which was probably not doing what was originally indended. It was suppressing the test name even in quiet mode.
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@@ -81,7 +81,12 @@ void UnityTestRunner(unityfunction* setup,
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if (!UnityFixture.Verbose)
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UNITY_OUTPUT_CHAR('.');
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else
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{
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UnityPrint(printableName);
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#ifndef UNITY_REPEAT_TEST_NAME
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Unity.CurrentTestName = NULL;
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#endif
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}
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Unity.NumberOfTests++;
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UnityMalloc_StartTest();
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