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Delete unused internals functions for failure, ignore, & test counts.
These wrapper functions should be in Unity core if warranted. Use the Unity struct directly for access, or consider macro functions
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@@ -28,9 +28,6 @@ void UnityTestRunner(unityfunction* setup,
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void UnityIgnoreTest(const char* printableName, const char* group, const char* name);
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void UnityMalloc_StartTest(void);
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void UnityMalloc_EndTest(void);
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UNITY_COUNTER_TYPE UnityFailureCount(void);
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UNITY_COUNTER_TYPE UnityIgnoreCount(void);
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UNITY_COUNTER_TYPE UnityTestsCount(void);
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int UnityGetCommandLineOptions(int argc, const char* argv[]);
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void UnityConcludeFixtureTest(void);
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