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- tweaked parameterized tests to be C99 standards compliant
- fixed a few bugs in fixtures to get it to pass against our standard compilers - added extern of OUTPUT_CHAR method to keep compilers from complaining git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@107 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
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@@ -1,6 +1,7 @@
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/* AUTOGENERATED FILE. DO NOT EDIT. */
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//=======Test Runner Used To Run Each Test Below=====
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#define RUN_TEST_NO_ARGS
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#define RUN_TEST(TestFunc, TestLineNum, ...) \
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{ \
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Unity.CurrentTestName = #TestFunc; \
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@@ -43,8 +44,8 @@ int main(void)
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{
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Unity.TestFile = "test/testdata/testsample.c";
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UnityBegin();
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RUN_TEST(test_TheFirstThingToTest, 21);
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RUN_TEST(test_TheSecondThingToTest, 43);
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RUN_TEST(test_TheFirstThingToTest, 21, RUN_TEST_NO_ARGS);
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RUN_TEST(test_TheSecondThingToTest, 43, RUN_TEST_NO_ARGS);
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return (UnityEnd());
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}
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