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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-26 09:51:36 +01:00

- tweaked parameterized tests to be C99 standards compliant

- fixed a few bugs in fixtures to get it to pass against our standard compilers
- added extern of OUTPUT_CHAR method to keep compilers from complaining

git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@107 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
This commit is contained in:
mvandervoord
2010-12-01 01:56:24 +00:00
parent 5a6b8c405b
commit 57178b9295
8 changed files with 35 additions and 20 deletions

View File

@@ -1,6 +1,7 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
#define RUN_TEST_NO_ARGS
#define RUN_TEST(TestFunc, TestLineNum, ...) \
{ \
Unity.CurrentTestName = #TestFunc; \
@@ -43,8 +44,8 @@ int main(void)
{
Unity.TestFile = "test/testdata/testsample.c";
UnityBegin();
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
RUN_TEST(test_TheFirstThingToTest, 21, RUN_TEST_NO_ARGS);
RUN_TEST(test_TheSecondThingToTest, 43, RUN_TEST_NO_ARGS);
return (UnityEnd());
}