mirror of
https://github.com/ThrowTheSwitch/Unity.git
synced 2026-01-25 09:21:36 +01:00
- support arrays of integers
- fixed bug when reporting problems with large integers - fixed bug in test suite when checking for expected failures. git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@22 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
This commit is contained in:
89
src/unity.h
89
src/unity.h
@@ -6,6 +6,15 @@
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#include <stdio.h>
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#include <setjmp.h>
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//-------------------------------------------------------
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// Internal Functions and Structs Needed For Unity To Run
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//
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// (use the macros below this section instead of calling
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// these directly. The macros have a consistent naming
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// convention and will pull in file and line information
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// for you.)
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//-------------------------------------------------------
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typedef void (*UnityTestFunction)(void);
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typedef enum
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@@ -36,7 +45,7 @@ void CreateResults();
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void UnityBegin();
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void UnityEnd(void);
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int UnityGetNumFailures(void);
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long UnityGetNumFailures(void);
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void UnityPrintChar(const char ch);
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void UnityPrint(const char* string);
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@@ -47,15 +56,22 @@ void UnityPrintNumberUnsigned(const unsigned long number);
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void UnityPrintNumberHex(const unsigned long number, const char nibbles);
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void UnityConcludeTest();
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void UnityAssertEqualInt(const int expected,
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const int actual,
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void UnityAssertEqualInt(const long expected,
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const long actual,
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const char* msg,
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const unsigned short lineNumber,
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const UNITY_DISPLAY_STYLE_T style);
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void UnityAssertBits(const int mask,
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const int expected,
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const int actual,
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void UnityAssertEqualIntArray(const long* expected,
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const long* actual,
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const unsigned long num_elements,
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const char* msg,
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const unsigned short lineNumber,
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const UNITY_DISPLAY_STYLE_T style);
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void UnityAssertBits(const long mask,
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const long expected,
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const long actual,
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const char* msg,
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const unsigned short lineNumber);
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@@ -64,9 +80,9 @@ void UnityAssertEqualString(const char* expected,
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const char* msg,
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const unsigned short lineNumber );
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void UnityAssertEqualMemory(void* expected,
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void* actual,
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unsigned int length,
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void UnityAssertEqualMemory(const void* expected,
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const void* actual,
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unsigned long length,
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const char* msg,
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const unsigned short lineNumber );
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@@ -76,15 +92,19 @@ void UnityAssertFloatsWithin(const float delta,
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const char* msg,
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const unsigned short lineNumber);
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void UnityAssertIntsWithin(const int delta,
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const int expected,
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const int actual,
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void UnityAssertIntsWithin(const long delta,
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const long expected,
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const long actual,
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const char* msg,
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const unsigned short lineNumber);
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void UnityFail(const char* message, const int line);
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void UnityFail(const char* message, const long line);
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void UnityIgnore(const char* message, const int line);
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void UnityIgnore(const char* message, const long line);
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//-------------------------------------------------------
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// Test Running Macros
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//-------------------------------------------------------
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#define TEST_PROTECT() (setjmp(Unity.AbortFrame) == 0)
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@@ -99,6 +119,12 @@ void UnityIgnore(const char* message, const int line);
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runTest(func); \
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UnityConcludeTest();
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//-------------------------------------------------------
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// Test Asserts
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//
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// (these are the macros you are looking for)
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//-------------------------------------------------------
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#define TEST_ASSERT_MESSAGE(condition, message) if (condition) {} else {TEST_FAIL(message);}
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#define TEST_ASSERT(condition) TEST_ASSERT_MESSAGE(condition, NULL)
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@@ -112,15 +138,20 @@ void UnityIgnore(const char* message, const int line);
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#define TEST_ASSERT_FALSE(condition) TEST_ASSERT(!(condition))
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#define TEST_ASSERT_NULL(pointer) TEST_ASSERT_MESSAGE(pointer == NULL, #pointer " was not null.")
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#define TEST_ASSERT_NOT_NULL(pointer) TEST_ASSERT_MESSAGE(pointer != NULL, #pointer " was null.")
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#define TEST_ASSERT_EQUAL_INT_MESSAGE(expected, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualInt((int)(expected), (int)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_INT); \
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UnityAssertEqualInt((long)(expected), (long)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_INT); \
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_INT(expected, actual) TEST_ASSERT_EQUAL_INT_MESSAGE(expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_INT_ARRAY_MESSAGE(expected, actual, num_elements, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualIntArray((long*)(expected), (long*)(actual), (unsigned long)(num_elements), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_INT); \
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements) TEST_ASSERT_EQUAL_INT_ARRAY_MESSAGE(expected, actual, num_elements, NULL)
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#define TEST_ASSERT_EQUAL_MESSAGE(expected, actual, message) TEST_ASSERT_EQUAL_INT_MESSAGE((expected), (actual), (message))
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#define TEST_ASSERT_EQUAL(expected, actual) TEST_ASSERT_EQUAL_INT(expected, actual)
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@@ -132,31 +163,49 @@ void UnityIgnore(const char* message, const int line);
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#define TEST_ASSERT_EQUAL_UINT_MESSAGE(expected, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualInt((int)(expected), (int)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_UINT); \
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UnityAssertEqualInt((long)(expected), (long)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_UINT); \
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_UINT(expected, actual) TEST_ASSERT_EQUAL_UINT_MESSAGE(expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_UINT_ARRAY_MESSAGE(expected, actual, num_elements, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualIntArray((long*)(expected), (long*)(actual), (unsigned long)(num_elements), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_UINT); \
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements) TEST_ASSERT_EQUAL_UINT_ARRAY_MESSAGE(expected, actual, num_elements, NULL)
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#define TEST_ASSERT_EQUAL_HEX8_MESSAGE(expected, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualInt((int)(expected), (int)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX8); \
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UnityAssertEqualInt((long)(expected), (long)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX8); \
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_HEX8(expected, actual) TEST_ASSERT_EQUAL_HEX8_MESSAGE(expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_HEX16_MESSAGE(expected, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualInt((int)(expected), (int)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX16); \
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UnityAssertEqualInt((long)(expected), (long)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX16); \
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_HEX16(expected, actual) TEST_ASSERT_EQUAL_HEX16_MESSAGE(expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualInt((int)(expected), (int)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX32); \
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UnityAssertEqualInt((long)(expected), (long)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX32); \
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_HEX32(expected, actual) TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_HEX32_ARRAY_MESSAGE(expected, actual, num_elements, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualIntArray((long*)(expected), (long*)(actual), (unsigned long)(num_elements), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX32); \
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements) TEST_ASSERT_EQUAL_HEX32_ARRAY_MESSAGE(expected, actual, num_elements, NULL)
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#define TEST_ASSERT_EQUAL_HEX_MESSAGE(expected, actual, message) TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, message)
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#define TEST_ASSERT_EQUAL_HEX(expected, actual) TEST_ASSERT_EQUAL_HEX32(expected, actual)
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#define TEST_ASSERT_EQUAL_HEX_ARRAY_MESSAGE(expected, actual, num_elements, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualIntArray((long*)(expected), (long*)(actual), (unsigned long)(num_elements), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX32); \
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_HEX_ARRAY(expected, actual, num_elements) TEST_ASSERT_EQUAL_HEX32_ARRAY_MESSAGE(expected, actual, num_elements, NULL)
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#define TEST_ASSERT_BITS_MESSAGE(mask, expected, actual, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertBits((mask), (expected), (actual), (message), (unsigned short)__LINE__); \
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