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- updated color handling by standardizing output
- cleaned up internal types - added verbose float support when sprintf is available and desirable - tested float array handling (and fixed a bug! woo!) git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@68 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
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@@ -17,6 +17,7 @@
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// - define UNITY_EXCLUDE_FLOAT to disallow floating point comparisons
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// - define UNITY_FLOAT_DELTA to specify the precision to use when doing TEST_ASSERT_EQUAL_FLOAT
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// - define UNITY_FLOAT_TYPE to specify doubles instead of single precision floats
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// - define UNITY_FLOAT_VERBOSE to print floating point values in errors (uses sprintf)
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// Output
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// - by default, Unity prints to standard out with putchar. define UNITY_OUTPUT_CHAR(a) with a different function if desired
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@@ -101,7 +102,7 @@
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//Floating Point (If Enabled)
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#define TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, __LINE__, NULL)
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#define TEST_ASSERT_EQUAL_FLOAT(expected, actual) UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, __LINE__, NULL)
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#define TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, __LINE__, NULL)
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#define TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, __LINE__, NULL)
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//-------------------------------------------------------
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// Test Asserts (with additional messages)
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