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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-26 18:01:35 +01:00

- updated color handling by standardizing output

- cleaned up internal types
- added verbose float support when sprintf is available and desirable
- tested float array handling (and fixed a bug! woo!)

git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@68 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
This commit is contained in:
mvandervoord
2010-04-02 18:11:07 +00:00
parent 4fc9cf594a
commit 54a924571b
6 changed files with 194 additions and 86 deletions

View File

@@ -36,24 +36,24 @@ void UnityPrint(const char* string)
}
}
void UnityPrintNumberByStyle(const long number, const UNITY_DISPLAY_STYLE_T style)
void UnityPrintNumberByStyle(const _US32 number, const UNITY_DISPLAY_STYLE_T style)
{
switch (style)
{
case UNITY_DISPLAY_STYLE_HEX8: UnityPrintNumberHex((unsigned long)number, 2); break;
case UNITY_DISPLAY_STYLE_HEX16: UnityPrintNumberHex((unsigned long)number, 4); break;
case UNITY_DISPLAY_STYLE_HEX32: UnityPrintNumberHex((unsigned long)number, 8); break;
case UNITY_DISPLAY_STYLE_UINT: UnityPrintNumberUnsigned((unsigned long)number); break;
case UNITY_DISPLAY_STYLE_HEX8: UnityPrintNumberHex((_UU32)number, 2); break;
case UNITY_DISPLAY_STYLE_HEX16: UnityPrintNumberHex((_UU32)number, 4); break;
case UNITY_DISPLAY_STYLE_HEX32: UnityPrintNumberHex((_UU32)number, 8); break;
case UNITY_DISPLAY_STYLE_UINT: UnityPrintNumberUnsigned((_UU32)number); break;
default: UnityPrintNumber(number); break;
}
}
/// basically do an itoa using as little ram as possible
void UnityPrintNumber(const long number_to_print)
void UnityPrintNumber(const _US32 number_to_print)
{
long divisor = 1;
long next_divisor;
long number = number_to_print;
_US32 divisor = 1;
_US32 next_divisor;
_US32 number = number_to_print;
if (number < 0)
{
@@ -81,10 +81,10 @@ void UnityPrintNumber(const long number_to_print)
}
/// basically do an itoa using as little ram as possible
void UnityPrintNumberUnsigned(const unsigned long number)
void UnityPrintNumberUnsigned(const _UU32 number)
{
unsigned long divisor = 1;
unsigned long next_divisor;
_UU32 divisor = 1;
_UU32 next_divisor;
// figure out initial divisor
while (number / divisor > 9)
@@ -105,9 +105,9 @@ void UnityPrintNumberUnsigned(const unsigned long number)
while (divisor > 0);
}
void UnityPrintNumberHex(const unsigned long number, const char nibbles_to_print)
void UnityPrintNumberHex(const _UU32 number, const char nibbles_to_print)
{
unsigned long nibble;
_UU32 nibble;
char nibbles = nibbles_to_print;
UnityPrint("0x");
@@ -125,10 +125,10 @@ void UnityPrintNumberHex(const unsigned long number, const char nibbles_to_print
}
}
void UnityPrintMask(const unsigned long mask, const unsigned long number)
void UnityPrintMask(const _UU32 mask, const _UU32 number)
{
unsigned long bit = 0x80000000;
long i;
_UU32 bit = 0x80000000;
_US32 i;
for (i = 0; i < 32; i++)
{
@@ -151,6 +151,15 @@ void UnityPrintMask(const unsigned long mask, const unsigned long number)
}
}
#ifdef UNITY_FLOAT_VERBOSE
void UnityPrintFloat(_UF number)
{
char TempBuffer[32];
sprintf(TempBuffer, "%.6f", number);
UnityPrint(TempBuffer);
}
#endif
void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line)
{
UnityPrint(file);
@@ -200,9 +209,9 @@ void UnityAddMsgIfSpecified(const char* msg)
// Assertion Functions
//-----------------------------------------------
void UnityAssertBits(const long mask,
const long expected,
const long actual,
void UnityAssertBits(const _US32 mask,
const _US32 expected,
const _US32 actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
@@ -218,8 +227,8 @@ void UnityAssertBits(const long mask,
}
}
void UnityAssertEqualNumber(const long expected,
const long actual,
void UnityAssertEqualNumber(const _US32 expected,
const _US32 actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
@@ -238,12 +247,12 @@ void UnityAssertEqualNumber(const long expected,
void UnityAssertEqualIntArray(const int* expected,
const int* actual,
const unsigned long num_elements,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
{
unsigned long elements = num_elements;
_UU32 elements = num_elements;
const _US32* ptr_exp32 = (_US32*)expected;
const _US16* ptr_exp16 = (_US16*)expected;
const _US8* ptr_exp8 = (_US8*)expected;
@@ -315,15 +324,17 @@ void UnityAssertEqualIntArray(const int* expected,
}
}
#ifndef UNITY_EXCLUDE_FLOAT
void UnityAssertEqualFloatArray(const _UF* expected,
const _UF* actual,
const unsigned long num_elements,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
unsigned long elements = num_elements;
_UU32 elements = num_elements;
const _UF* ptr_expected = expected;
const _UF* ptr_actual = actual;
_UF diff;
if (elements == 0)
{
@@ -335,12 +346,22 @@ void UnityAssertEqualFloatArray(const _UF* expected,
while (elements--)
{
if ((*ptr_expected - *ptr_actual) > (UNITY_FLOAT_PRECISION * *ptr_expected))
diff = *ptr_expected - *ptr_actual;
if (diff < 0.0)
diff = 0.0 - diff;
if (diff > (UNITY_FLOAT_PRECISION * *ptr_expected))
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
#ifdef UNITY_FLOAT_VERBOSE
UnityPrint(UnityStrExpected);
UnityPrintFloat(*ptr_expected);
UnityPrint(UnityStrWas);
UnityPrintFloat(*ptr_actual);
#else
UnityPrint(UnityStrDelta);
#endif
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
@@ -349,7 +370,6 @@ void UnityAssertEqualFloatArray(const _UF* expected,
}
}
#ifndef UNITY_EXCLUDE_FLOAT
void UnityAssertFloatsWithin(const _UF delta,
const _UF expected,
const _UF actual,
@@ -358,7 +378,7 @@ void UnityAssertFloatsWithin(const _UF delta,
{
_UF diff = actual - expected;
_UF pos_delta = delta;
if (diff < 0)
{
diff = 0.0f - diff;
@@ -367,20 +387,27 @@ void UnityAssertFloatsWithin(const _UF delta,
{
pos_delta = 0.0f - pos_delta;
}
if (pos_delta < diff)
{
UnityTestResultsFailBegin(lineNumber);
#ifdef UNITY_FLOAT_VERBOSE
UnityPrint(UnityStrExpected);
UnityPrintFloat(expected);
UnityPrint(UnityStrWas);
UnityPrintFloat(actual);
#else
UnityPrint(UnityStrDelta);
#endif
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
#endif
void UnityAssertNumbersWithin( const long delta,
const long expected,
const long actual,
void UnityAssertNumbersWithin( const _US32 delta,
const _US32 expected,
const _US32 actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
@@ -394,10 +421,10 @@ void UnityAssertNumbersWithin( const long delta,
}
else
{
if ((unsigned long)actual > (unsigned long)expected)
Unity.CurrentTestFailed = ((unsigned long)(actual - expected) > (unsigned long)delta);
if ((_UU32)actual > (_UU32)expected)
Unity.CurrentTestFailed = ((_UU32)(actual - expected) > (_UU32)delta);
else
Unity.CurrentTestFailed = ((unsigned long)(expected - actual) > (unsigned long)delta);
Unity.CurrentTestFailed = ((_UU32)(expected - actual) > (_UU32)delta);
}
if (Unity.CurrentTestFailed)
@@ -419,7 +446,7 @@ void UnityAssertEqualString(const char* expected,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
unsigned long i;
_UU32 i;
// if both pointers not null compare the strings
if (expected && actual)
@@ -458,14 +485,14 @@ void UnityAssertEqualString(const char* expected,
void UnityAssertEqualMemory( const void* expected,
const void* actual,
unsigned long length,
unsigned long num_elements,
_UU32 length,
_UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
unsigned char* expected_ptr = (unsigned char*)expected;
unsigned char* actual_ptr = (unsigned char*)actual;
unsigned long elements = num_elements;
unsigned char* actual_ptr = (unsigned char*)actual;
_UU32 elements = num_elements;
if ((elements == 0) || (length == 0))
{
UnityTestResultsFailBegin(lineNumber);
@@ -473,7 +500,7 @@ void UnityAssertEqualMemory( const void* expected,
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
// if both pointers not null compare the memory
if (expected_ptr && actual_ptr)
{
@@ -489,7 +516,7 @@ void UnityAssertEqualMemory( const void* expected,
}
}
else
{ // handle case of one pointers being null (if both null, test should pass)
{ // handle case of one pointers being null (if both null, test should pass)
if (expected_ptr != actual_ptr)
{
Unity.CurrentTestFailed = 1;