mirror of
https://github.com/ThrowTheSwitch/Unity.git
synced 2026-01-25 01:11:36 +01:00
- added array handling for smaller integer types
- added array handling for floats - cleaned up filename handling in scripts git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@67 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
This commit is contained in:
95
src/unity.c
95
src/unity.c
@@ -11,9 +11,9 @@ const char* UnityStrExpected = " Expected ";
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const char* UnityStrWas = " Was ";
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const char* UnityStrTo = " To ";
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const char* UnityStrElement = " Element ";
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const char* UnityStrMemory = " Memory Mismatch ";
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const char* UnityStrMemory = " Memory Mismatch.";
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const char* UnityStrDelta = " Values Not Within Delta ";
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const char* UnityStrPointless= " You Asked Me To Compare Nothing, Which Was Pointless";
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const char* UnityStrPointless= " You Asked Me To Compare Nothing, Which Was Pointless.";
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const char* UnityStrSpacer = ". ";
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void UnityAddMsgIfSpecified(const char* msg);
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@@ -244,8 +244,86 @@ void UnityAssertEqualIntArray(const int* expected,
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const UNITY_DISPLAY_STYLE_T style)
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{
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unsigned long elements = num_elements;
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const int* ptr_expected = expected;
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const int* ptr_actual = actual;
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const _US32* ptr_exp32 = (_US32*)expected;
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const _US16* ptr_exp16 = (_US16*)expected;
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const _US8* ptr_exp8 = (_US8*)expected;
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const _US32* ptr_act32 = (_US32*)actual;
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const _US16* ptr_act16 = (_US16*)actual;
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const _US8* ptr_act8 = (_US8*)actual;
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if (elements == 0)
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrPointless);
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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switch(style)
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{
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case UNITY_DISPLAY_STYLE_HEX8:
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while (elements--)
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{
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if (*ptr_exp8++ != *ptr_act8++)
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrElement);
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UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
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UnityPrint(UnityStrExpected);
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UnityPrintNumberByStyle(*--ptr_exp8, style);
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UnityPrint(UnityStrWas);
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UnityPrintNumberByStyle(*--ptr_act8, style);
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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}
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break;
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case UNITY_DISPLAY_STYLE_HEX16:
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while (elements--)
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{
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if (*ptr_exp16++ != *ptr_act16++)
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrElement);
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UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
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UnityPrint(UnityStrExpected);
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UnityPrintNumberByStyle(*--ptr_exp16, style);
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UnityPrint(UnityStrWas);
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UnityPrintNumberByStyle(*--ptr_act16, style);
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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}
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break;
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default:
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while (elements--)
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{
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if (*ptr_exp32++ != *ptr_act32++)
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrElement);
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UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
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UnityPrint(UnityStrExpected);
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UnityPrintNumberByStyle(*--ptr_exp32, style);
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UnityPrint(UnityStrWas);
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UnityPrintNumberByStyle(*--ptr_act32, style);
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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}
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break;
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}
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}
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void UnityAssertEqualFloatArray(const _UF* expected,
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const _UF* actual,
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const unsigned long num_elements,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber)
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{
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unsigned long elements = num_elements;
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const _UF* ptr_expected = expected;
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const _UF* ptr_actual = actual;
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if (elements == 0)
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{
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@@ -257,18 +335,17 @@ void UnityAssertEqualIntArray(const int* expected,
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while (elements--)
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{
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if (*ptr_expected++ != *ptr_actual++)
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if ((*ptr_expected - *ptr_actual) > (UNITY_FLOAT_PRECISION * *ptr_expected))
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrElement);
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UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
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UnityPrint(UnityStrExpected);
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UnityPrintNumberByStyle(*--ptr_expected, style);
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UnityPrint(UnityStrWas);
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UnityPrintNumberByStyle(*--ptr_actual, style);
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UnityPrint(UnityStrDelta);
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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ptr_expected++;
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ptr_actual++;
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}
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}
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@@ -92,6 +92,8 @@
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//Arrays
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#define TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, __LINE__, NULL)
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#define TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, __LINE__, NULL)
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#define TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, __LINE__, NULL)
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#define TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, __LINE__, NULL)
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#define TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, NULL)
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#define TEST_ASSERT_EQUAL_HEX_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, NULL)
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#define TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements) UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, __LINE__, NULL)
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@@ -99,6 +101,7 @@
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//Floating Point (If Enabled)
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#define TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, __LINE__, NULL)
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#define TEST_ASSERT_EQUAL_FLOAT(expected, actual) UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, __LINE__, NULL)
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#define TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, __LINE__, NULL)
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//-------------------------------------------------------
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// Test Asserts (with additional messages)
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@@ -142,6 +145,8 @@
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//Arrays
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#define TEST_ASSERT_EQUAL_INT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, __LINE__, message)
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#define TEST_ASSERT_EQUAL_UINT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, __LINE__, message)
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#define TEST_ASSERT_EQUAL_HEX8_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, __LINE__, message)
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#define TEST_ASSERT_EQUAL_HEX16_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, __LINE__, message)
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#define TEST_ASSERT_EQUAL_HEX32_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, message)
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#define TEST_ASSERT_EQUAL_HEX_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, message)
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#define TEST_ASSERT_EQUAL_MEMORY_ARRAY_MESSAGE(expected, actual, len, num_elements, message) UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, __LINE__, message)
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@@ -149,5 +154,5 @@
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//Floating Point (If Enabled)
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#define TEST_ASSERT_FLOAT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, __LINE__, message)
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#define TEST_ASSERT_EQUAL_FLOAT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, __LINE__, message)
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#define TEST_ASSERT_EQUAL_FLOAT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, __LINE__, message)
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#endif
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@@ -166,6 +166,12 @@ void UnityAssertFloatsWithin(const _UF delta,
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const _UF actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber);
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void UnityAssertEqualFloatArray(const _UF* expected,
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const _UF* actual,
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const unsigned long num_elements,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber);
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#endif
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//-------------------------------------------------------
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@@ -201,15 +207,19 @@ void UnityAssertFloatsWithin(const _UF delta,
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#define UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const int*)(expected), (const int*)(actual), (unsigned long)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
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#define UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const int*)(expected), (const int*)(actual), (unsigned long)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
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#define UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const int*)(expected), (const int*)(actual), (unsigned long)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)
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#define UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const int*)(expected), (const int*)(actual), (unsigned long)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)
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#define UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const int*)(expected), (const int*)(actual), (unsigned long)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
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#define UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((void*)(expected), (void*)(actual), (unsigned long)(len), (unsigned long)(num_elements), (message), (UNITY_LINE_TYPE)line)
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#ifdef UNITY_EXCLUDE_FLOAT
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#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Floating Point Disabled")
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#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Floating Point Disabled")
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#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Floating Point Disabled")
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#else
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#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UnityAssertFloatsWithin((_UF)(delta), (_UF)(expected), (_UF)(actual), (message), (UNITY_LINE_TYPE)line)
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#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_ASSERT_FLOAT_WITHIN((_UF)(expected) * (_UF)UNITY_FLOAT_PRECISION, (_UF)expected, (_UF)actual, (UNITY_LINE_TYPE)line, message)
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#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualFloatArray((_UF*)(expected), (_UF*)(actual), (unsigned long)(num_elements), (message), (UNITY_LINE_TYPE)line)
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#endif
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#endif
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