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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-23 00:15:58 +01:00

- updated documentation

- parameterized tests now output parameters as part of message


git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@110 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
This commit is contained in:
mvandervoord
2010-12-28 15:32:20 +00:00
parent 26c61f611f
commit 4e4d4291d6
6 changed files with 4 additions and 3 deletions

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@@ -206,7 +206,7 @@ class UnityTestRunnerGenerator
output.puts("#define RUN_TEST_NO_ARGS") if @options[:use_param_tests] output.puts("#define RUN_TEST_NO_ARGS") if @options[:use_param_tests]
output.puts("#define RUN_TEST(TestFunc, TestLineNum#{va_args1}) \\") output.puts("#define RUN_TEST(TestFunc, TestLineNum#{va_args1}) \\")
output.puts("{ \\") output.puts("{ \\")
output.puts(" Unity.CurrentTestName = #TestFunc; \\") output.puts(" Unity.CurrentTestName = #TestFunc#{va_args2.empty? ? '' : " \"(\" ##{va_args2} \")\""}; \\")
output.puts(" Unity.CurrentTestLineNumber = TestLineNum; \\") output.puts(" Unity.CurrentTestLineNumber = TestLineNum; \\")
output.puts(" Unity.NumberOfTests++; \\") output.puts(" Unity.NumberOfTests++; \\")
output.puts(" if (TEST_PROTECT()) \\") output.puts(" if (TEST_PROTECT()) \\")

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@@ -17,6 +17,7 @@ include RakefileHelpers
DEFAULT_CONFIG_FILE = 'gcc.yml' DEFAULT_CONFIG_FILE = 'gcc.yml'
configure_toolchain(DEFAULT_CONFIG_FILE) configure_toolchain(DEFAULT_CONFIG_FILE)
desc "Test unity with it's own unit tests"
task :unit do task :unit do
run_tests get_unit_test_files run_tests get_unit_test_files
end end

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@@ -4,7 +4,7 @@
#define RUN_TEST_NO_ARGS #define RUN_TEST_NO_ARGS
#define RUN_TEST(TestFunc, TestLineNum, ...) \ #define RUN_TEST(TestFunc, TestLineNum, ...) \
{ \ { \
Unity.CurrentTestName = #TestFunc; \ Unity.CurrentTestName = #TestFunc "(" #__VA_ARGS__ ")"; \
Unity.CurrentTestLineNumber = TestLineNum; \ Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \ Unity.NumberOfTests++; \
if (TEST_PROTECT()) \ if (TEST_PROTECT()) \

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@@ -4,7 +4,7 @@
#define RUN_TEST_NO_ARGS #define RUN_TEST_NO_ARGS
#define RUN_TEST(TestFunc, TestLineNum, ...) \ #define RUN_TEST(TestFunc, TestLineNum, ...) \
{ \ { \
Unity.CurrentTestName = #TestFunc; \ Unity.CurrentTestName = #TestFunc "(" #__VA_ARGS__ ")"; \
Unity.CurrentTestLineNumber = TestLineNum; \ Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \ Unity.NumberOfTests++; \
if (TEST_PROTECT()) \ if (TEST_PROTECT()) \