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https://github.com/ThrowTheSwitch/Unity.git
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Make UnityPrintFloat on by default
Remove UNITY_FLOAT_VERBOSE entirely, add option UNITY_EXCLUDE_FLOAT_PRINT Remove some questionable float casts from doubles Default to Round Ties to Even behavior, add option to Round Ties Away from Zero
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@@ -2285,10 +2285,14 @@ void testFailureCountIncrementsAndIsReturnedAtEnd(void)
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void testCstringsEscapeSequence(void)
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{
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#ifndef USING_OUTPUT_SPY
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TEST_IGNORE();
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#else
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startPutcharSpy();
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UnityPrint("\x16\x10");
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endPutcharSpy();
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TEST_ASSERT_EQUAL_STRING("\\x16\\x10", getBufferPutcharSpy());
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#endif
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}
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#define TEST_ASSERT_EQUAL_PRINT_NUMBERS(expected, actual) { \
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@@ -3228,16 +3232,14 @@ void testNotEqualFloatArraysLengthZero(void)
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#endif
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}
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#ifdef UNITY_FLOAT_VERBOSE
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#define TEST_ASSERT_EQUAL_PRINT_FLOATING(expected, actual) { \
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startPutcharSpy(); UnityPrintFloat((actual)); endPutcharSpy(); \
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TEST_ASSERT_EQUAL_STRING((expected), getBufferPutcharSpy()); \
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}
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#endif
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void testFloatVerbosePrinting(void)
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{
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#ifdef UNITY_FLOAT_VERBOSE
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#if !defined(UNITY_EXCLUDE_FLOAT_PRINT) && defined(USING_OUTPUT_SPY)
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TEST_ASSERT_EQUAL_PRINT_FLOATING("0.0", 0.0f);
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TEST_ASSERT_EQUAL_PRINT_FLOATING("0.000000...", 0.000000499f);
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float smallest = 0.0000005f;
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