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https://github.com/ThrowTheSwitch/Unity.git
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Got the tests running
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@@ -17,6 +17,7 @@ DEFINES = -D UNITY_OUTPUT_CHAR=putcharSpy
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DEFINES += -D UNITY_OUTPUT_CHAR_HEADER_DECLARATION=putcharSpy\(int\)
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DEFINES += -D UNITY_OUTPUT_FLUSH=flushSpy
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DEFINES += -D UNITY_OUTPUT_FLUSH_HEADER_DECLARATION=flushSpy\(void\)
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DEFINES += -D USING_FLUSH_SPY
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DEFINES += $(UNITY_SUPPORT_64) $(UNITY_INCLUDE_DOUBLE)
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UNITY_SUPPORT_64 = -D UNITY_SUPPORT_64
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UNITY_INCLUDE_DOUBLE = -D UNITY_INCLUDE_DOUBLE
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@@ -3357,13 +3357,17 @@ void testFailureCountIncrementsAndIsReturnedAtEnd(void)
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UNITY_UINT savedFailures = Unity.TestFailures;
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Unity.CurrentTestFailed = 1;
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startPutcharSpy(); // Suppress output
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#ifdef USING_FLUSH_SPY
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startFlushSpy();
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TEST_ASSERT_EQUAL(0, getFlushSpyCalls());
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#endif
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UnityConcludeTest();
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endPutcharSpy();
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TEST_ASSERT_EQUAL(savedFailures + 1, Unity.TestFailures);
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#ifdef USING_FLUSH_SPY
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TEST_ASSERT_EQUAL(1, getFlushSpyCalls());
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endFlushSpy();
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#endif
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startPutcharSpy(); // Suppress output
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int failures = UnityEnd();
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