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- added tests for generate_test_runner. other script tests to come
git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@97 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
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52
test/expectdata/testsample_run2.c
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52
test/expectdata/testsample_run2.c
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/* AUTOGENERATED FILE. DO NOT EDIT. */
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#include "unity.h"
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#include <setjmp.h>
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#include <stdio.h>
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char MessageBuffer[50];
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extern void setUp(void);
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extern void tearDown(void);
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extern void test_TheFirstThingToTest(void);
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extern void test_TheSecondThingToTest(void);
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static int suite_setup(void)
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{
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a_custom_setup();
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}
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static int suite_teardown(int num_failures)
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{
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a_custom_teardown();
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}
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static void runTest(UnityTestFunction test)
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{
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if (TEST_PROTECT())
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{
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setUp();
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test();
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}
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if (TEST_PROTECT() && !TEST_IS_IGNORED)
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{
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tearDown();
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}
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}
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void resetTest()
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{
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tearDown();
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setUp();
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}
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int main(void)
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{
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suite_setup();
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Unity.TestFile = "test/testdata/testsample.c";
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UnityBegin();
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// RUN_TEST calls runTest
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RUN_TEST(test_TheFirstThingToTest, 21);
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RUN_TEST(test_TheSecondThingToTest, 43);
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return suite_teardown(UnityEnd());
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}
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