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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-26 18:01:35 +01:00

- added tests for generate_test_runner. other script tests to come

git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@97 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
This commit is contained in:
mvandervoord
2010-09-23 02:39:15 +00:00
parent 1f643e8661
commit 33fa00d518
21 changed files with 1054 additions and 32 deletions

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/* AUTOGENERATED FILE. DO NOT EDIT. */
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
char MessageBuffer[50];
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
static int suite_setup(void)
{
a_custom_setup();
}
static int suite_teardown(int num_failures)
{
a_custom_teardown();
}
static void runTest(UnityTestFunction test)
{
if (TEST_PROTECT())
{
setUp();
test();
}
if (TEST_PROTECT() && !TEST_IS_IGNORED)
{
tearDown();
}
}
void resetTest()
{
tearDown();
setUp();
}
int main(void)
{
suite_setup();
Unity.TestFile = "test/testdata/testsample.c";
UnityBegin();
// RUN_TEST calls runTest
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);
return suite_teardown(UnityEnd());
}