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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-23 00:15:58 +01:00

More fixes to line endings

This commit is contained in:
Mark VanderVoord
2016-01-07 14:20:59 -05:00
parent d1111d92af
commit 33325f4a0b
16 changed files with 1815 additions and 1815 deletions

View File

@@ -1,53 +1,53 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "ProductionCode2.h"
//=======External Functions This Runner Calls=====
extern void setUp(void);
extern void tearDown(void);
extern void test_IgnoredTest(void);
extern void test_AnotherIgnoredTest(void);
extern void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void);
//=======Test Reset Option=====
void resetTest(void);
void resetTest(void)
{
tearDown();
setUp();
}
//=======MAIN=====
int main(void)
{
UnityBegin("test/TestProductionCode2.c");
RUN_TEST(test_IgnoredTest, 18);
RUN_TEST(test_AnotherIgnoredTest, 23);
RUN_TEST(test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented, 28);
return (UnityEnd());
}
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "ProductionCode2.h"
//=======External Functions This Runner Calls=====
extern void setUp(void);
extern void tearDown(void);
extern void test_IgnoredTest(void);
extern void test_AnotherIgnoredTest(void);
extern void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void);
//=======Test Reset Option=====
void resetTest(void);
void resetTest(void)
{
tearDown();
setUp();
}
//=======MAIN=====
int main(void)
{
UnityBegin("test/TestProductionCode2.c");
RUN_TEST(test_IgnoredTest, 18);
RUN_TEST(test_AnotherIgnoredTest, 23);
RUN_TEST(test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented, 28);
return (UnityEnd());
}

View File

@@ -1,57 +1,57 @@
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "ProductionCode.h"
//=======External Functions This Runner Calls=====
extern void setUp(void);
extern void tearDown(void);
extern void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void);
extern void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void);
extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void);
extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void);
extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void);
//=======Test Reset Option=====
void resetTest(void);
void resetTest(void)
{
tearDown();
setUp();
}
//=======MAIN=====
int main(void)
{
UnityBegin("test/TestProductionCode.c");
RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode, 20);
RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken, 30);
RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue, 41);
RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain, 51);
RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed, 57);
return (UnityEnd());
}
/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "ProductionCode.h"
//=======External Functions This Runner Calls=====
extern void setUp(void);
extern void tearDown(void);
extern void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void);
extern void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void);
extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void);
extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void);
extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void);
//=======Test Reset Option=====
void resetTest(void);
void resetTest(void)
{
tearDown();
setUp();
}
//=======MAIN=====
int main(void)
{
UnityBegin("test/TestProductionCode.c");
RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode, 20);
RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken, 30);
RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue, 41);
RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain, 51);
RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed, 57);
return (UnityEnd());
}