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- Made some tweaks to the way the new detail handling works (to make it look nicer, mostly)
- Fixed a big ugly error in the fancy RUN_TEST handler
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@@ -8,6 +8,7 @@
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Unity.CurrentTestLineNumber = TestLineNum; \
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Unity.NumberOfTests++; \
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CMock_Init(); \
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UNITY_CLR_DETAILS(); \
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if (TEST_PROTECT()) \
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{ \
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setUp(); \
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