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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-23 00:15:58 +01:00

Fix some formatting errors in the assertions reference

This commit is contained in:
Jonathan Reichelt Gjertsen
2021-05-24 14:52:24 +02:00
parent 61f4428435
commit 27ef0eb44e

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@@ -580,7 +580,7 @@ equality are not guaranteed.
##### `TEST_ASSERT_EQUAL_FLOAT (expected, actual)`
Asserts that the ?actual?value is "close enough to be considered equal" to the
Asserts that the `actual` value is "close enough to be considered equal" to the
`expected` value. If you are curious about the details, refer to the Advanced
Asserting section for more details on this. Omitting a user-specified delta in a
floating point assertion is both a shorthand convenience and a requirement of
@@ -590,7 +590,7 @@ code generation conventions for CMock.
##### `TEST_ASSERT_EQUAL_FLOAT_ARRAY (expected, actual, num_elements)`
See Array assertion section for details. Note that individual array element
float comparisons are executed using T?EST_ASSERT_EQUAL_FLOAT?.That is, user
float comparisons are executed using `TEST_ASSERT_EQUAL_FLOAT`.That is, user
specified delta comparison values requires a custom-implemented floating point
array assertion.
@@ -614,7 +614,7 @@ Asserts that `actual` parameter is a Not A Number floating point representation.
##### `TEST_ASSERT_FLOAT_IS_DETERMINATE (actual)`
Asserts that ?actual?parameter is a floating point representation usable for
Asserts that `actual` parameter is a floating point representation usable for
mathematical operations. That is, the `actual` parameter is neither positive
infinity nor negative infinity nor Not A Number floating point representations.
@@ -690,7 +690,7 @@ Asserts that `actual` parameter is a Not A Number floating point representation.
##### `TEST_ASSERT_DOUBLE_IS_DETERMINATE (actual)`
Asserts that `actual` parameter is a floating point representation usable for
mathematical operations. That is, the ?actual?parameter is neither positive
mathematical operations. That is, the `actual` parameter is neither positive
infinity nor negative infinity nor Not A Number floating point representations.
@@ -821,11 +821,11 @@ What about the times where you suddenly need to deal with something odd, like a
affect you:
1. When Unity displays errors for you, it's going to pad the upper unused bits
with zeros.
with zeros.
2. You're going to have to be careful of assertions that perform signed
operations, particularly `TEST_ASSERT_INT_WITHIN`.Such assertions might wrap
your `int` in the wrong place, and you could experience false failures. You can
always back down to a simple `TEST_ASSERT` and do the operations yourself.
operations, particularly `TEST_ASSERT_INT_WITHIN`. Such assertions might wrap
your `int` in the wrong place, and you could experience false failures. You can
always back down to a simple `TEST_ASSERT` and do the operations yourself.
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