diff --git a/test/tests/testunity.c b/test/tests/testunity.c index 830dc57..a796704 100644 --- a/test/tests/testunity.c +++ b/test/tests/testunity.c @@ -30,7 +30,7 @@ static const _UD d_zero = 0.0; UnityPrintNumberUnsigned(Unity.CurrentTestLineNumber); \ UNITY_OUTPUT_CHAR(':'); \ UnityPrint(Unity.CurrentTestName); \ - UnityPrint("[[[[ Previous Test Should Have Failed But Did Not ]]]]"); \ + UnityPrint(":FAIL: [[[[ Test Should Have Failed But Did Not ]]]]"); \ UNITY_OUTPUT_CHAR('\n'); \ } @@ -40,7 +40,10 @@ static const _UD d_zero = 0.0; Unity.CurrentTestIgnored = 0; \ if (Unity.CurrentTestFailed == 1) { \ SetToOneMeanWeAlreadyCheckedThisGuy = 1; \ - UnityPrint("[[[[ Previous Test Should Have Ignored But Did Not ]]]]"); \ + UnityPrintNumberUnsigned(Unity.CurrentTestLineNumber); \ + UNITY_OUTPUT_CHAR(':'); \ + UnityPrint(Unity.CurrentTestName); \ + UnityPrint(":FAIL: [[[[ Test Should Have Ignored But Did Not ]]]]"); \ UNITY_OUTPUT_CHAR('\n'); \ } @@ -59,7 +62,7 @@ void tearDown(void) TEST_FAIL_MESSAGE("<= Failed in tearDown"); if ((SetToOneMeanWeAlreadyCheckedThisGuy == 0) && (Unity.CurrentTestFailed > 0)) { - UnityPrint("[[[[ Previous Test Should Have Passed But Did Not ]]]]"); + UnityPrint(": [[[[ Test Should Have Passed But Did Not ]]]]"); UNITY_OUTPUT_CHAR('\n'); } }