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https://github.com/ThrowTheSwitch/Unity.git
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- happier with const (and more optimized on some compilers)
- better helper examples - general purpose memory compare git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@16 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
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12
src/unity.h
12
src/unity.h
@@ -64,6 +64,12 @@ void UnityAssertEqualString(const char *expected,
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const char *msg,
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const unsigned short lineNumber );
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void UnityAssertEqualMemory(void *expected,
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void *actual,
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unsigned int length,
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const char *msg,
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const unsigned short lineNumber );
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void UnityAssertFloatsWithin(const float delta,
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const float expected,
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const float actual,
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@@ -193,6 +199,12 @@ void UnityIgnore(const char *message, const int line);
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_STRING(expected, actual) TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, NULL)
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#define TEST_ASSERT_EQUAL_MEMORY_MESSAGE(expected, actual, len, message) \
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Unity.TestFile=__FILE__; \
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UnityAssertEqualMemory((expected), (actual), (len), (message), (unsigned short)__LINE__); \
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ABORT_IF_NECESSARY();
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#define TEST_ASSERT_EQUAL_MEMORY(expected, actual, len) TEST_ASSERT_EQUAL_MEMORY_MESSAGE(expected, actual, len, NULL)
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#define TEST_FAIL(message) { Unity.TestFile=__FILE__; UnityFail((message), (unsigned short)__LINE__); TEST_ABORT(); }
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#define TEST_IGNORE_MESSAGE(message) { Unity.TestFile=__FILE__; UnityIgnore((message), (unsigned short)__LINE__); TEST_ABORT(); }
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#define TEST_IGNORE() TEST_IGNORE_MESSAGE(NULL)
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