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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-28 10:44:26 +01:00

- happier with const (and more optimized on some compilers)

- better helper examples
- general purpose memory compare

git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@16 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
This commit is contained in:
mvandervoord
2009-02-19 03:30:45 +00:00
parent 3eeb7dd726
commit 24a56b0c38
7 changed files with 174 additions and 43 deletions

View File

@@ -40,8 +40,6 @@ void AssertFloatArrayWithin(const float tolerance, const float* expected, const
void AssertEqualExampleStruct(EXAMPLE_STRUCT_T expected, EXAMPLE_STRUCT_T actual)
{
sprintf(message, "Example Struct Failed For Field x", i);
TEST_ASSERT_EQUAL_INT_MESSAGE(expected.x, actual.x, message);
sprintf(message, "Example Struct Failed For Field y", i);
TEST_ASSERT_EQUAL_INT_MESSAGE(expected.y, actual.y, message);
TEST_ASSERT_EQUAL_INT_MESSAGE(expected.x, actual.x, "Example Struct Failed For Field x");
TEST_ASSERT_EQUAL_INT_MESSAGE(expected.y, actual.y, "Example Struct Failed For Field y");
}

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@@ -1,20 +1,17 @@
#ifndef _TESTHELPER_H
#define _TESTHELPER_H
typedef struct _EXAMPLE_STRUCT_T
{
int x;
int y;
} EXAMPLE_STRUCT_T;
#include "Types.h"
void AssertEqualUintArray(const unsigned int* expected, const unsigned int* actual, const unsigned int length);
void AssertEqualIntArray(const int* expected, const int* actual, const unsigned int length);
void AssertEqualCharArray(const char[] expected, const char actual[], const int length);
void AssertEqualCharArray(const char expected[], const char actual[], const int length);
void AssertFloatArrayWithin(const float tolerance, const float* expected, const float* actual, const unsigned int length);
void AssertEqualExampleStruct(const EXAMPLE_STRUCT_T expected, const EXAMPLE_STRUCT_T actual);
#define TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, length) {AssertEqualUintArray(expected, actual, length);}
#define TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, length) {AssertEqualIntArray(expected, actual, length);}
#define TEST_ASSERT_FLOAT_ARRAY_WITHIN(tolerance, expected, actual, length) {AssertFloatArrayWithin(tolerance, expected, actual, length);}
#define TEST_ASSERT_EQUAL_EXAMPLE_STRUCT(expected, actual) {AssertEqualExampleStruct(expected, actual);}
#define TEST_ASSERT_EQUAL_EXAMPLE_STRUCT_T(expected, actual) {AssertEqualExampleStruct(expected, actual);}
#endif // _TESTHELPER_H

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@@ -316,6 +316,51 @@ void UnityAssertEqualString(const char *expected,
}
}
void UnityAssertEqualMemory(void *expected,
void *actual,
unsigned int length,
const char *msg,
unsigned short lineNumber)
{
unsigned int i;
if (length == 0)
return;
// if both pointers not null compare the memory
if (expected && actual)
{
if (memcmp(expected, actual, length) != 0)
{
Unity.CurrentTestFailed = 1;
}
}
else
{ // handle case of one pointers being null (if both null, test should pass)
if (expected != actual)
{
Unity.CurrentTestFailed = 1;
}
}
if (Unity.CurrentTestFailed)
{
UnityTestResultsBegin(lineNumber);
UnityPrint("Expected '");
UnityPrint(expected);
UnityPrint("' was '");
UnityPrint(actual);
UnityPrintChar('\'');
UnityPrintChar('.');
if (msg)
{
UnityPrintChar(' ');
UnityPrint(msg);
}
UnityPrintChar('\n');
}
}
void UnityFail(const char *message, const int line)
{
Unity.CurrentTestFailed = 1;

View File

@@ -64,6 +64,12 @@ void UnityAssertEqualString(const char *expected,
const char *msg,
const unsigned short lineNumber );
void UnityAssertEqualMemory(void *expected,
void *actual,
unsigned int length,
const char *msg,
const unsigned short lineNumber );
void UnityAssertFloatsWithin(const float delta,
const float expected,
const float actual,
@@ -193,6 +199,12 @@ void UnityIgnore(const char *message, const int line);
ABORT_IF_NECESSARY();
#define TEST_ASSERT_EQUAL_STRING(expected, actual) TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, NULL)
#define TEST_ASSERT_EQUAL_MEMORY_MESSAGE(expected, actual, len, message) \
Unity.TestFile=__FILE__; \
UnityAssertEqualMemory((expected), (actual), (len), (message), (unsigned short)__LINE__); \
ABORT_IF_NECESSARY();
#define TEST_ASSERT_EQUAL_MEMORY(expected, actual, len) TEST_ASSERT_EQUAL_MEMORY_MESSAGE(expected, actual, len, NULL)
#define TEST_FAIL(message) { Unity.TestFile=__FILE__; UnityFail((message), (unsigned short)__LINE__); TEST_ABORT(); }
#define TEST_IGNORE_MESSAGE(message) { Unity.TestFile=__FILE__; UnityIgnore((message), (unsigned short)__LINE__); TEST_ABORT(); }
#define TEST_IGNORE() TEST_IGNORE_MESSAGE(NULL)