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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-25 09:21:36 +01:00

Wrap UNITY_TEST_ASSERT in a do ... while(0) block

This ensures that constructions like the following work correctly:

  if(condition)
    TEST_ASSERT(a);
  else
    TEST_ASSERT(b);
This commit is contained in:
John Lindgren
2020-04-09 13:03:16 -04:00
parent 10fd84f02b
commit 2485d49d13
2 changed files with 14 additions and 1 deletions

View File

@@ -763,7 +763,7 @@ int UnityTestMatches(void);
* Test Asserts
*-------------------------------------------------------*/
#define UNITY_TEST_ASSERT(condition, line, message) if (condition) {} else {UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), (message));}
#define UNITY_TEST_ASSERT(condition, line, message) do {if (condition) {} else {UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), (message));}} while(0)
#define UNITY_TEST_ASSERT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) == NULL), (UNITY_LINE_TYPE)(line), (message))
#define UNITY_TEST_ASSERT_NOT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) != NULL), (UNITY_LINE_TYPE)(line), (message))
#define UNITY_TEST_ASSERT_EMPTY(pointer, line, message) UNITY_TEST_ASSERT(((pointer[0]) == 0), (UNITY_LINE_TYPE)(line), (message))