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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-27 02:11:36 +01:00

Add a value to FLOAT_TRAIT enum to enforce use of default case in switches

Revert the previous commit. Add tests for extended enum cases.
 Fix crash due to accessing 'trait_names' array out of bounds.
 Adding an extra invalid value to the end of an enum causes '-Wswitch' flag
  to warn unless there is a switch default case - also enabled by '-Wall'.
This commit is contained in:
jsalling
2016-03-01 23:35:55 -06:00
parent 7a0875f4f3
commit 13c99601a7
4 changed files with 36 additions and 4 deletions

View File

@@ -35,6 +35,7 @@ const char UnityStrInf[] = "Infinity";
const char UnityStrNegInf[] = "Negative Infinity";
const char UnityStrNaN[] = "NaN";
const char UnityStrDet[] = "Determinate";
const char UnityStrInvalidFloatTrait[] = "Invalid Float Trait";
const char UnityStrErrFloat[] = "Unity Floating Point Disabled";
const char UnityStrErrDouble[] = "Unity Double Precision Disabled";
const char UnityStrErr64[] = "Unity 64-bit Support Disabled";
@@ -775,7 +776,9 @@ void UnityAssertFloatSpecial(const _UF actual,
break;
default:
/*break // unreachable code */;
trait_index = 0;
trait_names[0] = UnityStrInvalidFloatTrait;
break;
}
if (is_trait != should_be_trait)
@@ -905,7 +908,7 @@ void UnityAssertDoubleSpecial(const _UD actual,
const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet };
_U_SINT should_be_trait = ((_U_SINT)style & 1);
_U_SINT is_trait = !should_be_trait;
_U_SINT trait_index = style >> 1;
_U_SINT trait_index = (_U_SINT)(style >> 1);
UNITY_SKIP_EXECUTION;
@@ -938,7 +941,9 @@ void UnityAssertDoubleSpecial(const _UD actual,
break;
default:
/*break // unreachable code*/;
trait_index = 0;
trait_names[0] = UnityStrInvalidFloatTrait;
break;
}
if (is_trait != should_be_trait)