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mirror of https://github.com/ThrowTheSwitch/Unity.git synced 2026-01-23 00:15:58 +01:00

Suppress output of FAIL messages that are expected during testing

Works when using the putcharSpy, transparent without it
This commit is contained in:
jsalling
2016-04-27 23:35:50 -05:00
parent 382c7087f4
commit 0cc3e45a23

View File

@@ -19,11 +19,13 @@ static const _UD d_zero = 0.0;
#endif
#define EXPECT_ABORT_BEGIN \
startPutcharSpy(); \
if (TEST_PROTECT()) \
{
#define VERIFY_FAILS_END \
} \
endPutcharSpy(); /* start/end Spy to suppress output of failure message */ \
Unity.CurrentTestFailed = (Unity.CurrentTestFailed == 1) ? 0 : 1; \
if (Unity.CurrentTestFailed == 1) { \
SetToOneMeanWeAlreadyCheckedThisGuy = 1; \
@@ -36,6 +38,7 @@ static const _UD d_zero = 0.0;
#define VERIFY_IGNORES_END \
} \
endPutcharSpy(); /* start/end Spy to suppress output of ignore message */ \
Unity.CurrentTestFailed = (Unity.CurrentTestIgnored == 1) ? 0 : 1; \
Unity.CurrentTestIgnored = 0; \
if (Unity.CurrentTestFailed == 1) { \
@@ -47,6 +50,11 @@ static const _UD d_zero = 0.0;
UNITY_OUTPUT_CHAR('\n'); \
}
void startPutcharSpy(void);
void endPutcharSpy(void);
char* getBufferPutcharSpy(void);
void putcharSpy(int c);
static int SetToOneToFailInTearDown;
static int SetToOneMeanWeAlreadyCheckedThisGuy;