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Add TEST_MESSAGE for outputting messages without aborting a test and _MESSAGE variant to TEST_PASS collection.
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@@ -102,11 +102,13 @@ int suiteTearDown(int num_failures);
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#define TEST_FAIL() UNITY_TEST_FAIL(__LINE__, NULL)
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#define TEST_IGNORE_MESSAGE(message) UNITY_TEST_IGNORE(__LINE__, (message))
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#define TEST_IGNORE() UNITY_TEST_IGNORE(__LINE__, NULL)
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#define TEST_MESSAGE(message) UnityMessage((message), __LINE__)
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#define TEST_ONLY()
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/* It is not necessary for you to call PASS. A PASS condition is assumed if nothing fails.
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* This method allows you to abort a test immediately with a PASS state, ignoring the remainder of the test. */
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#define TEST_PASS() TEST_ABORT()
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#define TEST_PASS_MESSAGE(message) do { UnityMessage((message), __LINE__); TEST_ABORT(); } while(0)
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/* This macro does nothing, but it is useful for build tools (like Ceedling) to make use of this to figure out
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* which files should be linked to in order to perform a test. Use it like TEST_FILE("sandwiches.c") */
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